Ultima Online Chivalry spell list
For official shards · 10 entries · every figure sourced
Every Chivalry spell, what it does, the skill it needs and what it costs. The descriptions are uo.com’s own words and the minimum skills come from the school’s published table.
Open this book in the toolkit → — it works out your real chance to cast each one at your own skill, and shows the icons from the game.
| Ability | Min skill | Mana | Tithing | What it does |
|---|---|---|---|---|
| Close Wounds | 0 | 10 | 10 | The Paladin's healing spell: 7-39 points of damage healed on himself or a valid target within 2 tiles. |
| Cleanse by Fire | 5 | 10 | 10 | Cures poison. |
| Remove Curse | 5 | 20 | 10 | Removes all Curse effects from a valid target. |
| Consecrate Weapon | 15 | 10 | 10 | The Paladin's weapon is temporarily imbued with the power to do damage against the target's weakest resist. |
| Sacred Journey | 15 | 20 | 20 | The Paladin's equivalent of the mage's Recall. |
| Divine Fury | 25 | 15 | 10 | Refreshes some stamina and boosts swing speed, hit chance and damage for a few seconds - at the cost of your defence chance. |
| Dispel Evil | 35 | 15 | 10 | Attempts to dispel evil summoned creatures and cause monsters to flee from combat. |
| Enemy of One | 45 | 20 | 10 | Marks the next creature struck as a mortal enemy, inflicting 50% more weapon damage on every creature of that type. |
| Holy Light | 55 | 15 | 10 | Energy damage in an area around the caster. |
| Noble Sacrifice | 65 | 20 | 30 | Resurrects, cures and heals every valid target within 6 tiles. |
What the minimum skill actually buys you
The minimum is where a spell becomes castable, not where it becomes reliable. The chance to cast comes down to one line, and it is the same line for every book [!]:
Chance to cast = ( ( Skill − ( Difficulty − ( Casting Focus ÷ 2
) ) ) ÷ Casting Focus )
Casting Focus is 40 for Magery and Necromancy and 50 for the rest [!]. What the two groups do not share is where the minimum sits inside that line: Chivalry, Magery and Necromancy start at 0% and reach 100% one whole Focus above it, while Bushido, Ninjitsu, Mysticism and Spellweaving start at 25% the moment they can cast at all. That is why a Bushido ability feels dependable so much sooner than a spell of the same nominal level — it is not a feeling, it is two different lines. The toolkit works that out for your skill →
Where these come from
uo.com’s Chivalry page for the descriptions and the published minimums. uo.com does not publish the chance-to-cast line or the Casting Focus values, so they are unpublished and carry a [!]. Everything here is from uo.com or the game itself; anything uo.com does not publish is marked [!] as unpublished.
The other books
Magery · Necromancy · Bushido · Ninjitsu · Spellweaving · Mysticism
More from UO Toolkit
- Damage calculator — how a hit is worked out, step by step
- Timers — disarm, sleep and paralyse immunity windows
- Magery spells — all 64, with mana and skill
- Necromancy spells — all 17
- Bushido abilities — all of them
- Ninjitsu abilities — all of them
- Spellweaving spells — all 16
- Mysticism spells — all 16
- Clips — player videos from the official shards
- What UO Toolkit does — the whole tool in one page
- The toolkit itself — the template builder and every calculator, free, in the browser
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