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Ultima Online Spellweaving spell list

For official shards · 16 entries · every figure sourced

Every Spellweaving spell, what it does, the skill it needs and what it costs. The descriptions are uo.com’s own words and the minimum skills come from the school’s published table.

Open this book in the toolkit → — it works out your real chance to cast each one at your own skill, and shows the icons from the game.

SpellMin skillManaWhat it does
Arcane Circle024Creates a magically charged emerald - an arcane focus - for the caster and each participating arcanist.
Attunement024Creates a magical barrier that absorbs melee damage.
Gift of Renewal024Increases the recipient's natural health regeneration for the duration, whatever condition they are in.
Nature's Fury024Summons a swarm of insects that inflict poison damage on its victim.
Immolating Weapon1032Temporarily enchants a melee weapon so it inflicts extra fire damage per hit.
Thunderstorm1032Energy damage to nearby opponents, and may reduce spellcasting recovery time.
Arcane Empowerment2450The caster's damaging and healing spells are increased in effectiveness.
Ethereal Voyage2432Wander in ethereal form, as if under the effects of monster ignore.
Reaper Form2434Transforms the caster into a reaper, with bonuses to swing speed, spell damage and resists.
Gift of Life3870If the caster or a bonded pet dies under this spell, they are instantly resurrected.
Summon Fey3810Summons 1-5 lesser fey to fight, follow and guard the arcanist.
Summon Fiend3810Summons 1-5 lesser fiends to fight, follow and guard the arcanist.
Dryad Allure5240Charms humanoids and commands them to do the caster's bidding.
Essence of Wind5240Cold damage to all enemies within the area of effect.
Wildfire6650Fire damage to all opponents within the area of effect.
Word of Death8350May slay any one creature - not players - that is under 5-30% of its maximum health.

What the minimum skill actually buys you

The minimum is where a spell becomes castable, not where it becomes reliable. The chance to cast comes down to one line, and it is the same line for every book [!]:

Chance to cast = ( ( Skill − ( Difficulty − ( Casting Focus ÷ 2 ) ) ) ÷ Casting Focus )

Casting Focus is 40 for Magery and Necromancy and 50 for the rest [!]. What the two groups do not share is where the minimum sits inside that line: Chivalry, Magery and Necromancy start at 0% and reach 100% one whole Focus above it, while Bushido, Ninjitsu, Mysticism and Spellweaving start at 25% the moment they can cast at all. That is why a Bushido ability feels dependable so much sooner than a spell of the same nominal level — it is not a feeling, it is two different lines. The toolkit works that out for your skill →

Where these come from

uo.com’s Spellweaving page for the descriptions and the published minimums. uo.com does not publish the chance-to-cast line or the Casting Focus values, so they are unpublished and carry a [!]. Everything here is from uo.com or the game itself; anything uo.com does not publish is marked [!] as unpublished.

The other books

Magery · Necromancy · Chivalry · Bushido · Ninjitsu · Mysticism

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