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Ultima Online Magery spell list

For official shards · 64 entries · every figure sourced

Every Magery spell, what it does, the skill it needs and what it costs. The descriptions are uo.com’s own words and the minimum skills come from the school’s published table.

Open this book in the toolkit → — it works out your real chance to cast each one at your own skill, and shows the icons from the game.

SpellCircleMin skillManaWhat it does
Clumsy104Decreases the target's dexterity.
Create Food104Conjures food. Mostly used to keep a pet loyal when the mage has nothing appropriate to hand.
Feeblemind104Decreases the target's intelligence.
Heal104Heals damage based on Magery skill, and is the fastest healing a mage has.
Magic Arrow104Fire damage to a single target. Casting it again on the same target does no additional damage.
Night Sight104Grants light until dawn, brighter the higher your Magery.
Reactive Armor104Raises your physical resistance while lowering your elemental resistances.
Weaken104Decreases the target's strength.
Agility206Raises dexterity and the stamina cap by a percentage set by Evaluating Intelligence.
Cunning206Raises intelligence and the mana cap, and can speed mana regeneration.
Cure206Cures poison, including lethal poison at higher skill.
Harm206Cold damage that varies with how far away the target is.
Magic Trap206uo.com publishes no description for this one
Magic Untrap206Removes traps from magically locked objects and low-level treasure chests.
Protection206Lets you cast without being interrupted, at the cost of physical resistance and casting speed.
Strength206Raises strength, the hit point cap, and weapon damage.
Bless3109Agility, Cunning and Strength in one spell.
Fireball3109Quick fire damage, up to 26-31 depending on your skills.
Magic Lock3109Magically locks a chest.
Poison3109Poisons the target, which stops bandages and healing spells working on them.
Telekinesis3109Lets you open and manipulate objects from a distance.
Teleport3109Teleports you to somewhere you can see, up to 11 tiles away.
Unlock3109Unlocks magically locked and low-level treasure chests without Lockpicking.
Wall of Stone3109Blocks an opponent in for 10 seconds.
Arch Cure42411Cures poison more reliably than Cure, and cures friendly targets nearby as well.
Arch Protection42411Casts Protection on every party member within 3 tiles.
Curse42411Lowers the target's maximum elemental resistances and applies Clumsy, Feeblemind and Weaken.
Fire Field42411A field of fire that damages what walks through it, lasting longer the higher your Magery.
Greater Heal42411One of the most used spells: heals (Magery x 0.4) + 1 to 10 points.
Lightning42411Strikes instantly for 30-34 energy damage.
Mana Drain42411Drains the target's mana, resisted by their Resisting Spells.
Recall42411Instant travel to a marked rune in your pack or runebook.
Blade Spirits53814Summons spirits that attack anything within 6 tiles for 120 seconds.
Dispel Field53814Dispels one tile of a field spell, or a gate.
Incognito53814Temporarily changes your name and appearance.
Magic Reflection53814Lowers physical resistance and raises elemental resistances, and reflects spells.
Mind Blast5381440-42 cold damage, based on your Magery and Intelligence against the target's.
Paralyze53814Paralyses the target; how long depends on both of your stats.
Poison Field53814A wall of poison, at the same poison levels as the Poison spell.
Summon Creature53814Summons a low-level creature as a sparring partner or a decoy.
Dispel65220Dispels one summoned creature.
Energy Bolt6522051-56 energy damage, scaled by Evaluating Intelligence and Inscription.
Explosion65220After a two-second delay, 51-56 fire damage.
Invisibility65220Hides you from sight, for longer the higher your Magery.
Mark65220Marks a rune so you can Recall or Gate back to it.
Mass Curse65220Curse on everything within 3 tiles.
Paralyze Field65220Paralyze in field form; how well it works depends on the target's Resisting Spells.
Reveal65220Reveals hidden players and creatures, your Magery against their Hiding and Stealth.
Chain Lightning76640Energy damage split between everything within 2 tiles.
Energy Field76640A wall of energy, for blocking a narrow way in or out.
Flamestrike76640A burst of flame for 64-69 fire damage.
Gate Travel76640Opens a moongate to a marked location, lasting 30 seconds.
Mana Vampire76640Drains the opponent's mana and adds it to your own.
Mass Dispel76640Dispels several summoned creatures at once, and is harder to resist than Dispel.
Meteor Swarm76640Fire damage split between everything within 2 tiles.
Polymorph76640Turns you into another creature.
Earthquake88050Physical damage as a percentage of health, to everything in range.
Energy Vortex88050Summons a vortex that attacks anything nearby for 90 seconds.
Resurrection88050Brings a ghost back to life. You must be within one tile of them.
Summon Air Elemental88050Summons an air elemental, which casts rather than fights.
Summon Daemon88050Summons a daemon: heavy melee and seventh circle magic together.
Summon Earth Elemental88050Summons an earth elemental: strong in melee, no magic.
Summon Fire Elemental88050Summons a fire elemental, stronger than the air and water ones at both melee and magic.
Summon Water Elemental88050Summons a water elemental, which both fights and casts.

What the minimum skill actually buys you

The minimum is where a spell becomes castable, not where it becomes reliable. The chance to cast comes down to one line, and it is the same line for every book [!]:

Chance to cast = ( ( Skill − ( Difficulty − ( Casting Focus ÷ 2 ) ) ) ÷ Casting Focus )

Casting Focus is 40 for Magery and Necromancy and 50 for the rest [!]. What the two groups do not share is where the minimum sits inside that line: Chivalry, Magery and Necromancy start at 0% and reach 100% one whole Focus above it, while Bushido, Ninjitsu, Mysticism and Spellweaving start at 25% the moment they can cast at all. That is why a Bushido ability feels dependable so much sooner than a spell of the same nominal level — it is not a feeling, it is two different lines. The toolkit works that out for your skill →

Where these come from

uo.com’s Magery page for the descriptions and the published minimums. uo.com does not publish the chance-to-cast line or the Casting Focus values, so they are unpublished and carry a [!]. Everything here is from uo.com or the game itself; anything uo.com does not publish is marked [!] as unpublished.

The other books

Necromancy · Chivalry · Bushido · Ninjitsu · Spellweaving · Mysticism

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