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Ultima Online Mysticism spell list

For official shards · 16 entries · every figure sourced

Every Mysticism spell, what it does, the skill it needs and what it costs. The descriptions are uo.com’s own words and the minimum skills come from the school’s published table.

Open this book in the toolkit → — it works out your real chance to cast each one at your own skill, and shows the icons from the game.

SpellCircleMin skillManaWhat it does
Nether Bolt104Fires a bolt of nether energy at the target, dealing Chaos damage.
Healing Stone104Creates a large, non-transferable red gem in your backpack with a stored amount of healing in it.
Enchant286Adds up to 60 Hit Spell of your choice - Fireball, Harm, Magic Arrow, Lightning or Dispel - to a weapon.
Purge Magic286Attempts to remove a buff from the target.
Eagle Strike3209Conjures a magical eagle that assaults the target with its talons, dealing Energy damage.
Sleep3208Places the target into a sleep state, during which all movement and casting is slowed.
Animated Weapon43311Conjures and animates a weapon that picks a target based on its combat strength.
Stone Form43311Infuses the caster with the essence of solid stone, giving a bonus to physical attacks and damage resistance.
Mass Sleep54514Puts one or more targets within a radius into a temporary sleep state.
Spell Trigger54514Stores a single Mysticism spell into a spell stone for instant casting when activated.
Bombard65820Hurls a magical boulder at the target, dealing Physical damage.
Cleansing Winds65820Soothing winds neutralise poison, lift curses and heal a valid target plus nearby party members.
Hail Storm77050A storm of hailstones strikes all targets within a radius, dealing Cold damage.
Spell Plague77040The target is hit with an explosion of chaos damage and inflicted with the spell plague curse.
Nether Cyclone88350A gale of lethal winds strikes all targets within a radius, dealing Chaos damage.
Rising Colossus88350Summons a colossus that attacks a target based on its intelligence and proximity.

What the minimum skill actually buys you

The minimum is where a spell becomes castable, not where it becomes reliable. The chance to cast comes down to one line, and it is the same line for every book [!]:

Chance to cast = ( ( Skill − ( Difficulty − ( Casting Focus ÷ 2 ) ) ) ÷ Casting Focus )

Casting Focus is 40 for Magery and Necromancy and 50 for the rest [!]. What the two groups do not share is where the minimum sits inside that line: Chivalry, Magery and Necromancy start at 0% and reach 100% one whole Focus above it, while Bushido, Ninjitsu, Mysticism and Spellweaving start at 25% the moment they can cast at all. That is why a Bushido ability feels dependable so much sooner than a spell of the same nominal level — it is not a feeling, it is two different lines. The toolkit works that out for your skill →

Where these come from

uo.com’s Mysticism page for the descriptions and the published minimums. uo.com does not publish the chance-to-cast line or the Casting Focus values, so they are unpublished and carry a [!]. Everything here is from uo.com or the game itself; anything uo.com does not publish is marked [!] as unpublished.

The other books

Magery · Necromancy · Chivalry · Bushido · Ninjitsu · Spellweaving

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