Ultima Online timers: durations, cooldowns and immunity windows
For official shards · 25 timers · every figure quoted from uo.com or marked [!] as unpublished
How long a thing lasts, and how soon it can happen to you again. Every one of these is printed somewhere and no two of them are printed in the same place — the disarm immunity is on uo.com’s Special Moves page, the bandage timing is on uo.com’s Healing page, and the few figures uo.com does not publish are marked [!] as unpublished. This is all of them in one table, quoted closely enough that you can go and check any of uo.com’s.
Open the timers in the toolkit → — where you can search them by a word.
Locked down, and how soon it can happen again
Every one of these stops you doing something, and every one of them has a second timer saying how long you are safe afterwards — which is the number that decides whether a chain works.
| What | Timer | What that means in play | Printed where |
|---|---|---|---|
| Disarm | 5s disarmed · 10s immune | “A successful Disarm leaves the victim unable to re-arm another weapon for 5 seconds.” And: “Applies a 10 second disarm immunity timer when performed using weapons.” So the answer to “how often can somebody be disarmed” is once every ten seconds — and the five seconds they spend unarmed sits inside that ten, not on top of it. | uo.com, Special Moves |
| Sleep (Mysticism) | up to ~15s asleep [!] · 3–12s immune [!] | uo.com: “The spell is broken if the target receives damage. The target will have a brief immunity to sleep if recently slept or paralysed.” uo.com puts no number on the brief. The unpublished figures are a sleep of up to about 15 seconds [!], and an immunity that runs from 3 to 12 seconds depending on the target's Resisting Spells [!] — a target needs at least 30 Resisting Spells before it lasts any longer than 3 [!]. So against a target with no Resisting Spells it is three seconds; against a resist mage it is twelve. | uo.com, Mysticism · the figures: unpublished [!] |
| → and a nerve strike blocks a sleep | read the two together | This is the one worth knowing and neither page says it outright. Sleep's immunity covers anybody “recently slept OR PARALYSED” — and Nerve Strike paralyses. So landing a nerve strike buys the target a window in which a Sleep will not take. Two sentences on two pages; the fact is the join between them. | uo.com, Mysticism + uo.com, Special Moves |
| Nerve Strike | diminishing · resets after 5s | In PvP only: first hit 100% damage, second 80%, third 65%, fourth and after 50%. “Diminishing returns will reset if a player has not used Nerve Strike in the last 5 seconds.” So it is not the TARGET who recovers — it is the attacker's own chain that lapses. Stop nerving for five seconds and the next one is back to full. It also grants “a brief immunity to paralize after a successful attack”, and needs real Bushido rather than skill off items. | uo.com, Special Moves |
| Paralyzing Blow | 3s player / 6s NPC · 6–8s immune | “Duration is 3 seconds (player), 6 seconds (NPC).” And: “paralyze immunity applied to targets have been reduced to 6-8 seconds when used on weapons with speeds 3.5 or greater.” The immunity outlasts the paralysis by more than twice over, which is the whole reason a fast weapon cannot simply chain it. | uo.com, Special Moves |
| Paralyze (Magery) | a formula, not a fixed time | Take your Evaluating Intelligence ÷ 10, subtract the target's Resisting Spells ÷ 10, and that is how many seconds it lasts, three times as long against a creature [!]. If that comes to zero or less the spell does nothing [!] — so against a target whose Resisting Spells matches your Eval, it simply does not land. | Unpublished [!] |
| Mortal Strike | 8s player / 14s NPC · 8s immune | “Lasts for 8 seconds (player) or 14 seconds (NPC).” And: “An 8 second immunity timer is granted once Mortal is removed.” Removed, not expired — curing it early starts the eight seconds early too. | uo.com, Special Moves |
| Dismount | 5s on foot | “Will be unable to remount for 5 seconds.” | uo.com, Special Moves |
| Bleed Attack | up to 10s · 5s reduced | “The target will bleed for several seconds, taking damage as time passes for up to ten seconds.” And: “grants five second effect reduction once removed.” | uo.com, Special Moves |
| Purge Magic | once per 8s · +16s if it disrupted | “Players can only be purged once every 8 seconds”, and “the target will be immune to purge effects for an additional 16 seconds if they are affected by the mana disruption.” | uo.com, Mysticism |
How long your own buffs last
The other half of a timer: not how long they are stopped, but how long you have before you have to spend the mana again.
| What | Timer | What that means in play | Printed where |
|---|---|---|---|
| Consecrate Weapon | 3–11s | “Lasts for 3 to 11 seconds.” The range is skill; the low end is short enough that it is a mid-fight recast rather than a pre-buff. | uo.com, Chivalry |
| Enemy of One | ~1.5–3 minutes | “Duration approximately 1.5-3 minutes, depending on skill and karma.” | uo.com, Chivalry |
| Confidence | 4s of regeneration | “The Confidence ability also greatly increases your regeneration rate for 4 seconds when you activate it.” | uo.com, Bushido |
| Block | 6s | “Raises your defenses for 6 seconds.” | uo.com, Special Moves |
| Feint | 6s | “Duration is 6 seconds.” | uo.com, Special Moves |
| Talon Strike | up to 7s at 120 | “Can increase the duration base on how the amount of true skill over 50 which caps at seven seconds at 120 skill.” True skill again — skill off items does not lengthen it. | uo.com, Special Moves |
| Armor Pierce | 3s of +10% incoming | “Applies a ‘pierced armor’ effect to the target which increases all incoming damage to the target by 10% for 3 seconds with the exception of direct damage special moves.” And a warning for archers: “ranged weapons with this special move will not reset duration if the target is currently under the effect” — so re-applying it early wastes the shot. | uo.com, Special Moves |
| Enchant (Mysticism) | base 150s | “Duration scales based on the level of the spell to be enchanted, base duration 150 seconds.” | uo.com, Mysticism |
| Honorable Execution | 7s lockout | The cost, not the benefit: “inability to use Bushido spells or special moves for 7 seconds.” Seven seconds with no Confidence and no Evasion is a long time to be standing in front of somebody. | uo.com, Bushido |
Healing, and what you have to wait for
| What | Timer | What that means in play | Printed where |
|---|---|---|---|
| Bandage | 8s max · 6s self at 100 DEX · 2s on somebody else | “Maximum heal duration is 8 seconds, at 100 dexterity the self-heal duration is 6 seconds, healing another character, 2 seconds.” Healing somebody else is three times faster than healing yourself, at any dexterity. | uo.com, Healing |
| Bandage — poison and bleed | at half the heal time | “For healers with 80 skill or greater in Healing and Anatomy, at half the Heal Duration for self heals, healing will attempt to remove poison and bleed effects.” So a bandage is a cure at three seconds and a heal at six, off one action. | uo.com, Healing |
| Bandage — taking damage mid-heal | scales with dexterity | “Trying to heal while taking damage will give you a ‘your fingers slip’ message – the more of these you receive, the less successful your healing attempt will be, slip damage scales based on dexterity.” | uo.com, Healing |
| Greater Heal potion | 10s between them | Heals 20–25 hit points, and there is a 10 second wait before the next one will work. The only potion uo.com gives a re-use delay for. | uo.com, Alchemy Potions |
| Healing Stone (Mysticism) | 20s to recharge | “The stone takes 20 seconds to fully recharge.” | uo.com, Mysticism |
| Spell Trigger (Mysticism) | 5 minutes | “Cooldown: 5 minutes.” The longest cooldown on any of these screens by two orders of magnitude. | uo.com, Mysticism |
What uo.com does not answer
Asked often enough to be worth listing rather than left as a gap somebody has to discover. None of these is guessed at anywhere in this toolkit, and a page that invented a number for one of them would be worse than this one.
- Evasion's duration — uo.com's Bushido page says it “puts you in an evasive stance for a short duration” and gives no number. “Short” is the published answer.
- A general potion delay — Only the Greater Heal potion carries a published re-use delay. Whether there is a shared timer across potion types, and what it is, is printed nowhere — uo.com's Alchemy Potions table does not mention one.
- Counter Attack, Momentum Strike and Lightning Strike durations — None of the three carries a duration or cooldown on uo.com's Bushido page.
- Concussion Blow, Shadow Strike and Defense Mastery — On uo.com's Special Moves page with no duration, cooldown or immunity figure of any kind.
- Divine Fury's duration — uo.com's Chivalry page gives durations for Consecrate Weapon and Enemy of One and none for Divine Fury.
- What a trapped box does to a timer — uo.com says a trapped box can break Nerve Strike's paralysis. Whether using one starts, shortens or ignores the immunity that follows is not stated anywhere.
Where these come from
uo.com’s own wiki for the special moves, the schools and healing. Where uo.com puts no number on a published effect, any figure given is unpublished and marked [!]. Where the published wording is vague — “a short duration”, “a brief immunity” — that is what the row says, because vague is the published answer and a number would be an invention. Everything here is from uo.com or the game itself; anything uo.com does not publish is marked [!] as unpublished.
The reference tables
Magery · Necromancy · Chivalry · Bushido · Ninjitsu · Spellweaving · Mysticism · The damage calculator
More from UO Toolkit
- Damage calculator — how a hit is worked out, step by step
- Magery spells — all 64, with mana and skill
- Necromancy spells — all 17
- Chivalry spells — all 10, with tithing
- Bushido abilities — all of them
- Ninjitsu abilities — all of them
- Spellweaving spells — all 16
- Mysticism spells — all 16
- Clips — player videos from the official shards
- What UO Toolkit does — the whole tool in one page
- The toolkit itself — the template builder and every calculator, free, in the browser
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