Ultima Online Swordsmanship
For official shards · 48 weapons · every figure sourced
uo.com: “Swordsmen have access to a wide variety of bladed weapons designed for slashing movements from the lightweight, one handed Katana to the substantial, two handed Halberd and including a variety of axe weapons.” Every one of them is below, with its swing speed, its base damage and both special moves.
Open the damage & swing calculator → — it works out your real swing speed and damage for the weapon you are actually holding.
What the skill actually does
Swordsmanship decides whether you hit. It contributes nothing to damage — that is Tactics, Anatomy, Strength and Lumberjacking, and uo.com publishes each one as an exact line:
- Tactics ÷ 1.6, and +6.25% once Tactics reaches 100
- Anatomy ÷ 2, and +5% once Anatomy reaches 100
- Strength × 0.3, and +5% once Strength reaches 100
- Lumberjacking ÷ 5, and +10% once Lumberjacking reaches 100 — axes only
[!] The Tactics line: uo.com publishes Tactics ÷ 1.6, which is 68.75% at 100 and 81.25% at 120. There is also an unpublished figure of skill level + 50% [!], which is 170% at 120. Those are not close, and nothing uo.com publishes reconciles them. uo.com’s figure is the one the toolkit’s calculator uses — but the gap is real and is shown rather than hidden.
Those add into Final Damage = Base Damage + ( Base Damage × Final Damage Bonus% ).
Damage Increase from items is capped at 100% and the damage bonus overall at 300%.
This is why an axe in the hands of a lumberjack is a different weapon from the same axe in
anybody else’s.
The two special moves, and what they cost
Every weapon carries two. The thresholds are 70 and 90 weapon skill, with 30 and 60 Tactics alongside them, and they must be real skill points, not bonus from items.
Which one is “primary” is published two different ways, by uo.com, on two of its own pages. The Special Moves page says the first move is the one at 70 and the second needs 90. The Melee Fighting page says the opposite in as many words: “70 weapon skill and relevant support skill for the ‘secondary’ move and 90 weapon skill and support skill for the ‘primary’ move”.
The numbers are not in dispute anywhere — 70 with 30 Tactics, 90 with 60 Tactics. Only the labels are. Both readings are shown here rather than one being picked, because picking one would be inventing agreement that does not exist.
Mana runs 15 to 35 depending on the move, and comes down with your combined total across Swordsmanship, Mace Fighting, Fencing, Archery, Throwing, Parry, Lumberjacking, Stealth, Poisoning, Bushido and Ninjitsu: −5 at 200–299, −10 at 300 or more. Using a special within 3 seconds of the last one costs double.
| Move | Mana | What uo.com says it does |
|---|---|---|
| Whirlwind Attack | 15 | Strikes at all nearby targets in one spinning swing. |
| Crushing Blow | 20 | Increases damage by 50% on a successful attack. |
| Shadow Strike | 20 | Extra damage, and renders the attacker invisible. |
| Frenzied Whirlwind | 20 | 20–50 damage per attack, scaled on Ninjitsu or Bushido. |
| Riding Swipe | 25 | On foot, dismounts your opponent and damages the mount or the ethereal’s rider. |
| Armor Ignore | 30 | Bypasses all of the target’s armour resistance, for one shot only. |
| Bleed Attack | 30 | The target bleeds, taking damage over time, for up to ten seconds. |
| Double Strike | 30 | Two quick swings in succession. |
| Mortal Strike | 30 | The victim cannot heal — 8 seconds on a player, 14 on a monster. |
| Paralyzing Blow | 30 | Stunned, unable to move, attack or cast — 3 seconds on a player, 6 on a monster. |
[!] uo.com’s Special Moves page does not publish a mana cost for Concussion Blow, Feint, Nerve Strike, Infectious Strike or Dismount, all of which appear on swords in the table below. No figure is given for them here, because there is not a published one to give.
One-handed
A one-handed sword leaves the other hand free for a shield, which is the whole argument for carrying one.
| Weapon | Speed | Damage | Primary (70) | Secondary (90) |
|---|---|---|---|---|
| Bokuto | 2.00s | 10–12 | Feint | Nerve Strike |
| Gargish Bokuto | 2.00s | 10–12 | Feint | Nerve Strike |
| Butcher Knife | 2.25s | 10–13 | Infectious Strike | Disarm |
| Gargish Butcher Knife | 2.25s | 10–13 | Infectious Strike | Disarm |
| Skinning Knife | 2.25s | 10–13 | Shadow Strike | Bleed Attack |
| Cleaver | 2.50s | 10–14 | Bleed Attack | Infectious Strike |
| Cutlass | 2.50s | 10–14 | Bleed Attack | Shadow Strike |
| Gargish Cleaver | 2.50s | 10–14 | Bleed Attack | Infectious Strike |
| Gargish Katana | 2.50s | 10–14 | Double Strike | Armor Ignore |
| Katana | 2.50s | 10–14 | Double Strike | Armor Ignore |
| Radiant Scimitar | 2.50s | 10–14 | Whirlwind Attack | Blade Weave |
| Wakizashi | 2.50s | 10–14 | Frenzied Whirlwind | Double Strike |
| Elven Machete | 2.75s | 11–15 | Defense Mastery | Blade Weave |
| Glass Sword | 2.75s | 11–15 | Bleed Attack | Mortal Strike |
| Bone Harvester | 3.00s | 12–16 | Paralyzing Blow | Mortal Strike |
| Gargish Bone Harvester | 3.00s | 12–16 | Paralyzing Blow | Mortal Strike |
| Pickaxe | 3.00s | 12–16 | Double Strike | Disarm |
| Scimitar | 3.00s | 12–16 | Double Strike | Paralyzing Blow |
| Bladed Whip | 3.25s | 13–17 | Bleed Attack | Whirlwind Attack |
| Broadsword | 3.25s | 13–17 | Crushing Blow | Armor Ignore |
| Dread Sword | 3.50s | 14–18 | Crushing Blow | Concussion Blow |
| Longsword | 3.50s | 14–18 | Armor Ignore | Concussion Blow |
| Stone War Sword | 3.75s | 15–19 | Armor Ignore | Paralyzing Blow |
| Viking Sword | 3.75s | 15–19 | Crushing Blow | Paralyzing Blow |
| The Redeemer | 5.00s | 20–24 | Disarm | Paralyzing Blow |
Two-handed
| Weapon | Speed | Damage | Primary (70) | Secondary (90) |
|---|---|---|---|---|
| Crescent Blade | 2.50s | 12–15 | Double Strike | Mortal Strike |
| Daisho | 2.75s | 13–16 | Feint | Double Strike |
| Gargish Daisho | 2.75s | 13–16 | Feint | Double Strike |
| Hatchet | 2.75s | 13–16 | Armor Ignore | Disarm |
| Axe | 3.00s | 14–17 | Crushing Blow | Dismount |
| Bladed Staff | 3.00s | 14–17 | Armor Ignore | Dismount |
| Gargish Axe | 3.00s | 14–17 | Crushing Blow | Dismount |
| Rune Blade | 3.00s | 14–17 | Disarm | Blade Weave |
| Double Axe | 3.25s | 15–18 | Double Strike | Whirlwind Attack |
| Executioner's Axe | 3.25s | 15–18 | Bleed Attack | Mortal Strike |
| Battle Axe | 3.50s | 16–19 | Bleed Attack | Concussion Blow |
| Gargish Battle Axe | 3.50s | 16–19 | Bleed Attack | Concussion Blow |
| Gargish Scythe | 3.50s | 16–19 | Bleed Attack | Paralyzing Blow |
| Gargish Talwar | 3.50s | 16–19 | Whirlwind Attack | Dismount |
| No-Dachi | 3.50s | 16–19 | Crushing Blow | Riding Swipe |
| Scythe | 3.50s | 16–19 | Bleed Attack | Paralyzing Blow |
| Tachi | 3.50s | 16–19 | Feint | Nerve Strike |
| Two Handed Axe | 3.50s | 16–19 | Double Strike | Shadow Strike |
| Bardiche | 3.75s | 17–20 | Paralyzing Blow | Dismount |
| Gargish Bardiche | 3.75s | 17–20 | Paralyzing Blow | Dismount |
| Large Battle Axe | 3.75s | 17–20 | Whirlwind Attack | Bleed Attack |
| Ornate Axe | 3.75s | 17–20 | Disarm | Crushing Blow |
| Halberd | 4.00s | 18–21 | Whirlwind Attack | Concussion Blow |
Where these come from
uo.com’s Melee Fighting page for the skill and the four damage lines, and its Special Moves page for the requirements, the mana rules and every description quoted above. Weapon speeds and damage ranges are the toolkit’s own weapon table, which is what the damage calculator runs on. Everything here is from uo.com or the game itself; anything uo.com does not publish is marked [!] as unpublished.
The spell books
Magery · Necromancy · Chivalry · Bushido · Ninjitsu · Spellweaving · Mysticism
More from UO Toolkit
- Damage calculator — how a hit is worked out, step by step
- Alchemy — every potion and what the skill adds to it
- Timers — disarm, sleep and paralyse immunity windows
- Clips — player videos from the official shards
- What UO Toolkit does — the whole tool in one page
- The toolkit itself — the template builder and every calculator, free, in the browser
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