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Ultima Online Fencing - every weapon, both special moves and the poison template

For official shards · Combat skill · Dex/Str · goes to 120 with a Power Scroll · every figure sourced

uo.com puts it in seven words: “The art of fencing is one of speed, and finesse.” Fencing is the weapon skill for daggers, krysses, spears, sais and tantos — the lightest weapons in the game, several of them swinging at a flat two seconds, which is as fast as anything gets.

Speed is half the argument. The other half is Poisoning: uo.com names Poisoning as the support skill for Infectious Strike, and Fencing is the best melee skill to pair with Poisoning. If you intend to poison a weapon and keep it poisoned, this is the skill you take.

What the skill actually does

Fencing decides whether you hit and whether you are hit — it is the attacker’s and the defender’s Combat Ability term in the hit-chance formula [!] — and it gates each weapon’s two special moves. It contributes nothing at all to damage. That comes from Tactics (÷ 1.6, plus 6.25% at 100), Anatomy (÷ 2, plus 5% at 100) and Strength (× 0.3, plus 5% at 100), summed with item Damage Increase into Final Damage = Base Damage + ( Base Damage × Final Damage Bonus% ). Item Damage Increase caps at 100% and the total bonus at 300%.

Lumberjacking is in that pool too but does nothing for a fencer — its bonus applies to axes and hatchets only. It still counts towards the special-move mana discount, which is the one reason a fencer might carry it.

Two things a fencer has that an archer does not: Parry works normally, with a shield or through the Bushido weapon-block, and Use Best Weapon Skill applies — uo.com excludes only archery from it.

One-handed weapons

[!] uo.com does not publish a fencing weapon table — no damage or speed figures for fencing weapons appear on any of its skill pages. The damage and speed figures in both tables here are unpublished and are marked [!] in the column headings. The move pairings are corroborated by uo.com’s Special Moves page.

WeaponDamage [!]Speed [!]Primary (70)Secondary (90)Crafted by
Assassin Spike10–122sInfectious StrikeShadow StrikeBlacksmithy
Dagger10–122sShadow StrikeInfectious StrikeBlacksmithy
Kryss10–122sArmor IgnoreInfectious StrikeBlacksmithy
Tanto10–122sFeintNerve StrikeCarpentry
Gargish Tanto10–122sFeintNerve StrikeCarpentry
War Fork10–142.5sBleed AttackDisarmBlacksmithy
Leafblade11–152.75sFeintArmor IgnoreBlacksmithy
Spiked Whip13–173.25sArmor PierceWhirlwind AttackBlacksmithy
Lance18–224.25sDismountConcussion BlowBlacksmithy

The Lance is the outlier and worth understanding: it hits harder than anything else a fencer can hold in one hand, and swings slower than most two-handed swords. It is carried for Dismount, not for damage over time.

Two-handed weapons

WeaponDamage [!]Speed [!]Primary (70)Secondary (90)Crafted by
Kama9–112sWhirlwind AttackDefense MasteryBlacksmithy
Sai9–112sDual WieldArmor PierceBlacksmithy
Short Spear10–132sShadow StrikeMortal StrikeBlacksmithy
Tekagi10–122sDual WieldTalon StrikeBlacksmithy
War Cleaver10–122sDisarmBladeweaveBlacksmithy
Yari16–192sFeintNerve StrikeCarpentry
Double Bladed Staff12–132.25sDouble StrikeInfectious StrikeBlacksmithy
Elven Spellblade12–152.5sPsychic AttackBleed AttackBlacksmithy
Pitchfork13–142.5sBleed AttackDismountTinkering
Spear13–152.75sArmor IgnoreParalyzing BlowBlacksmithy
Pike14–163sParalyzing BlowInfectious StrikeBlacksmithy
Lajatang16–183.5sDefense MasteryFrenzied WhirlwindBlacksmithy

uo.com’s Special Moves page lists five more fencing weapons that are absent from the tables above, with moves but no damage or speed figures: Bloodblade (Bleed Attack / Paralyzing Blow), Dual Pointed Spear (Double Strike / Concussion Blow), Shortblade (Armor Ignore / Mortal Strike), Skinning Knife (Bleed Attack / Shadow Strike) and Gargish Dagger (Infectious Strike). [!] No damage or speed is published for any of the five by uo.com, and none is given here.

The special moves, and what they cost

Two per weapon, at 70 and 90 Fencing, with 30 and 60 Tactics alongside. Real skill points only — item bonuses do not satisfy the requirement.

[!] uo.com publishes the primary/secondary labels two different ways on two of its own pages. The Special Moves page puts the primary move at 70 and the secondary at 90; the Melee Fighting page states the opposite. The numbers 70/90 and 30/60 Tactics are not in dispute; only the labels are, and the tables above follow the Special Moves page.

Mana comes down with your combined total across Swordsmanship, Mace Fighting, Fencing, Archery, Throwing, Parry, Lumberjacking, Stealth, Poisoning, Bushido and Ninjitsu: −5 at 200–299, −10 at 300 or more. A special within 3 seconds of the last one costs double; a special that is parried costs nothing, unless it is a Bushido or Ninjitsu move.

MoveManaWhat uo.com says it doesAlso needs
Bladeweave15“The Warrior becomes one with their weapon.”—
Whirlwind Attack15Strikes at all nearby targets.—
Infectious Strike20Enables level 5 poison from a poisoned weapon.A poisoned weapon; Poisoning
Disarm20Disarms the foe for 5 seconds.—
Concussion Blow2010–15 scaling direct damage, based on weapon speed.—
Shadow Strike20Extra damage, and renders the attacker invisible.80 Stealth
Defense Mastery20Raises your physical resistance.Bushido or Ninjitsu
Dual Wield20Attack faster, on a 25% base proc.Ninjitsu
Talon Strike20Increased damage with additional damage over time.Ninjitsu
Frenzied Whirlwind2020–50 damage per attack, within two tiles.Bushido or Ninjitsu
Dismount25Unseats a mounted opponent. 15–25 damage.—
Psychic Attack25Reduces the target’s Spell Damage Increase by 4–16%.—
Armor Ignore30Bypasses all of the target’s armour resistance, for one shot.—
Armor Pierce30Increases damage by 50%.Bushido or Ninjitsu
Bleed Attack3015–31 damage over 10 seconds.—
Double Strike30Two quick swings, with a 10% penalty.—
Feint30Reduces the attacker’s damage by 20–50%.Bushido or Ninjitsu
Mortal Strike30The victim cannot heal — 8 seconds on a player, 14 on a monster.—
Nerve Strike30Direct damage and paralysis.Bushido, real skill only
Paralyzing Blow30Stunned, unable to move, attack or cast — 3 seconds on a player, 6 on a monster.—

[!] Two of these are published without a mechanic. Bladeweave’s entire uo.com description is “The Warrior becomes one with their weapon” — no effect, no number. And Infectious Strike’s chance to apply poison on a hit is not published; only that it enables level 5 poison with a poisoned weapon.

The mastery: The Needle

Fencing has a Skill Mastery, titled The Needle. Masteries count real skill only, and the requirement is above 90 [!]. You need the Book of Masteries from Hawkwind’s quest near the Valley of Eodon, plus a mastery primer per tier, which drop from champion spawns, Scalis and Charybdis.

[!] Thrust’s damage increase, its debuff magnitude and its mana upkeep rate are not published — the PvP cap of 35 is the only figure given. Pierce’s stamina debuff and drain amounts are not published either, only that they scale.

[!] The mastery switching cooldown is not settled: uo.com says 10 minutes; there is also an unpublished figure of 15 minutes [!].

In PvP

Against monsters

Caps, stats and training

Fencing is on the Power Scroll list: base cap 100, raised to 105, 110, 115 or 120 by a Wondrous, Exalted, Mythical or Legendary Scroll of Power. It counts against the 720 total. Primary stat Dexterity, secondary Strength.

From 0 to 30, buy it from an NPC Warrior Guildmaster. Above that it follows uo.com’s shared melee ladder: New Haven trainers and accelerated-gain quests to 50; Makoto Jima orcs and deathwatch beetles, the eastern desert or Solen hive workers to 70; New Haven Mine earth elementals, dazzled harpies on Covetous level one or Solen Infiltrators near Wind to 90; then Shame level 1, Homare Jima’s Tsuki Wolves, Bushido Dojo ronin, the Fan Dancer Dojo on Isamu Jima, the Arctic Ogre Lord in the Ice Dungeon and Shame level 2’s mud elementals.

Weapons come from Blacksmithy for most of the list, Carpentry for the tantos and the Yari, and Tinkering for the Pitchfork. And while you are in combat with another player, a newly equipped +skill item takes 15 seconds to count.

Where these come from

uo.com Melee Fighting · uo.com Melee Damage Increase · uo.com Special Moves · uo.com Skill Masteries · uo.com Archery · uo.com Skills, Stats & Attributes. Everything here is from uo.com or the game itself; anything uo.com does not publish is marked [!] as unpublished where it appears.

Every skill in the game

This is one of fifty-eight. The full skill list has all of them — what each does, its stats, where it caps, and which skills it works with.

The other 10 combat skills:
Anatomy · Archery · Focus · Healing · Mace Fighting · Parry · Swordsmanship · Tactics · Throwing · Wrestling

The spell books

Magery · Necromancy · Chivalry · Bushido · Ninjitsu · Spellweaving · Mysticism

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