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Every skill in Ultima Online

For official shards · all 58 · every figure sourced

All fifty-eight skills, in the game’s own seven groups and its own order — uo.com’s Skill Titles & Order page, not a tidier arrangement of it. Each one has a page of its own with the published formulas, what it does in PvP and against monsters, and every figure uo.com does not publish marked [!] as unpublished where you would look for it.

Twenty-three of them have no Power Scroll and stop at 100. That is in the Caps column on every row, because it is the thing most often got wrong: Alchemy, Arms Lore, Bowcraft & Fletching, Carpentry, Cartography, Cooking, Inscription, Lumberjacking, Mining, Tinkering, Detecting Hidden, Hiding, Lockpicking, Poisoning, Remove Trap, Snooping, Camping, Herding, Tracking, Begging, Forensic Evaluation, Item Identification, Taste Identification.

Combat — 11 skills

SkillWhat it doesStatsCaps
AnatomyPassively raises the damage of every weapon swing and sets how much each bandage heals; also reads a target's Strength and Dexterity.Int/Str120
ArcheryThe ranged weapon skill for bows and crossbows, hitting at seven to ten tiles but needing ammunition and a standing shot.Dex/Str120
FencingThe weapon skill for fast stabbing weapons such as daggers, krysses and spears, and the natural home for applied poison.Dex/Str120
FocusThe warrior's answer to Meditation: it regenerates stamina and mana passively in any armour, and powers a mystic's spells.Dex/Int120
HealingBinds wounds with bandages and no mana at all; paired with Anatomy it also cures poison at 60 and resurrects players at 80.Int/Dex120
Mace FightingThe weapon skill for blunt maces, hammers and staves, which wear down an opponent's armour and drain their stamina on hit.Str/Dex120
ParryGives a chance to block an incoming melee or archery hit outright, using a shield or, alongside Bushido, the weapon itself.Dex/Str120
SwordsmanshipThe weapon skill with by far the widest weapon list, from katanas to halberds, including the axes that gain a Lumberjacking bonus.Str/Dex120
TacticsThe warrior's core support skill: it unlocks weapon special moves at 30 and 60 and supplies the largest skill-based damage bonus.Str/Dex120
ThrowingThe gargoyle-only ranged skill: thrown weapons that need no ammunition but hit properly only inside a mid-range sweet spot.Dex/Str120
WrestlingBare-handed combat, carried mostly by mages: it is your chance to be hit when empty-handed and gives Disarm and a stun without Tactics.Str/Dex120

Magic — 12 skills

SkillWhat it doesStatsCaps
BushidoThe samurai's reagent-free combat arts: weapon parrying, stacking Perfection damage, and defensive stances paid for in mana.Str/Int120
ChivalryThe paladin's ten spells, paid for with tithing points instead of reagents, and made stronger by a high karma score.Str/Int120
Evaluating IntelligenceThe mage's damage skill: it multiplies Magery spell damage up to 4.6 times at 120 and sets bless and curse strength.Int/Str120
ImbuingAdds chosen magic properties to items at a soulforge, and unravels magic loot into the residues, essences and relics that pay for it.Int/Str120
MagerySixty-four spells across eight circles covering damage, healing, travel, summoning and field control, all cast from reagents.Int/Str120
MeditationRegenerates mana passively, and at double rate when actively invoked, but only while wearing leather or other medable armour.Int/Str120
MysticismSixteen spells supported by Focus or Imbuing, built around buff-stripping, sleep effects, stored spells and heavy summons.Int/Str120
NecromancyDark magic of curses, undead summons and four body-altering forms, nearly all of it scaled by the Spirit Speak skill.Int/Str120
NinjitsuThe assassin's toolkit: animal forms, mirror images, smoke bombs and attacks launched from stealth, topped by the delayed Death Strike.Dex/Int120
Resisting SpellsSets a floor under all five elemental resistances and weakens a published list of stat-draining and disabling spells.Str/Dex120
SpellweavingThe arcanist's sixteen spells, all amplified by an Arcane Focus that grows stronger when several weavers cast the circle together.Int/Str120
Spirit SpeakNecromancy's support skill, scaling curse durations and power, and separately a way to channel healing from corpses or yourself.Int/Str120

Trade Skills — 12 skills

SkillWhat it doesStatsCaps
AlchemyBrews potions from reagents, and raises the damage and duration of explosion, conflagration and invisibility potions for whoever throws them.Int/Dex100
Arms LoreA passive crafting bonus adding up to 5% damage increase or resists to exceptionally crafted weapons and armour, but never shields.Int/Str100
BlacksmithyForges and repairs metal weapons, armour and shields, and turns coloured ore and runic hammers into player-made magic gear.Str/Dex120
Bowcraft & FletchingCarves bows and crossbows from wood and makes every arrow, bolt and fukiya dart an archer or ninja fires.Dex/Str100
CarpentryWorks wood into weapons, shields, instruments, kegs and furniture, and needs high skill in five other crafts for its full menu.Str/Dex100
CartographyDecodes treasure maps, widens how far around the spot you can dig, and sets the quality of the chest you pull up.Int/Dex100
CookingTurns ingredients into food, and at higher skill into the buff foods and magical fish pies other templates actually carry.Int/Dex100
InscriptionScribes spell scrolls, spellbooks and runebooks, and gives a grandmaster caster a spell damage bonus that sits outside the item cap.Int/Dex100
LumberjackingChops the wood every wood-craft needs, and separately adds damage when a swordsman fights with an axe or hatchet.Str/Dex100
MiningDigs ore, granite, sand and gems out of rock and smelts ore into the ingots smiths and tinkers build everything from.Str/Dex100
TailoringMakes cloth and leather armour, bandages and arcane clothing, and with barbed runic kits the highest-property player-made suits.Dex/Int120
TinkeringMakes the tools almost every other craft depends on, plus lockpicks, jewellery blanks, traps, bolas and golems.Dex/Int100

Thieving — 8 skills

SkillWhat it doesStatsCaps
Detecting HiddenReveals hidden players, traps and containers, passively within four tiles and actively over a wider search on a six-second timer.Int/Dex100
HidingMakes you invisible while standing still, with no expiry, and is the state Stealth requires before you can move unseen.Dex/Int100
LockpickingPicks the locks on treasure chests, town and dungeon containers and the hidden boxes in Exodus; failures snap the pick.Dex/Int100
PoisoningApplies poison to weapons, darts and food, stands in for Tactics on poison special moves, and grants passive poison resistance.Int/Dex100
Remove TrapDisarms container and floor traps; failing sets the trap off, and on a treasure chest it also spawns a guardian you must kill.Dex/Int100
SnoopingLets you look inside someone else's pack so you can pick what to steal instead of grabbing at random.Dex/Int100
StealingTakes items from containers, monsters and other players' packs; the attempt always reveals you and blocks hiding for ten seconds.Dex/Int120
StealthLets you walk while hidden, two steps per ten skill, but heavier armour makes each check harder and you cannot stealth mounted.Dex/Int120

Wilderness — 7 skills

SkillWhat it doesStatsCaps
Animal LoreReads a creature's full statistics, supplies half the pet control chance, and half of how much a Veterinary bandage heals.Int/Str120
Animal TamingTames creatures into controlled pets, up to five follower slots' worth, and opens the Animal Training system that customises them.Str/Int120
CampingLights a campfire that, after thirty seconds, lets you log out quickly out in the wilderness or aboard a ship.Dex/Int100
FishingPulls fish, trophy big fish, message bottles and sea serpent loot from shallow water and, later, deep water.Dex/Str120
HerdingDrives tameable creatures with a shepherd's crook, to a spot or after you, without spending any follower slots.Int/Dex100
TrackingPoints an arrow toward nearby animals, monsters, NPCs or players beyond screen range, including players who are hidden.Int/Dex100
VeterinaryBandages pets in a flat two seconds whatever your dexterity, and with Animal Lore cures their poison at 60 and resurrects them at 80.Int/Dex120

Bard — 4 skills

SkillWhat it doesStatsCaps
DiscordancePlays clashing notes that strip a share of a creature's resists and skills, up to 28% at 120, and lower its barding difficulty.Int/Dex120
MusicianshipEvery bard attempt starts with a Musicianship check; past 100 it adds 1% success per point to the other bard skills.Dex/Int120
PeacemakingCalms fighting creatures, either everything nearby by targeting yourself, or one chosen creature until it is attacked again.Int/Dex120
ProvocationSets two creatures fighting each other, at a difficulty averaged from both; a failed attempt turns that creature's anger on you.Int/Dex120

Miscellaneous — 4 skills

SkillWhat it doesStatsCaps
BeggingAsks NPCs for gold or goods at the cost of karma; its one real payoff is grandmaster-only rares during Trick or Treat.Dex/Int100
Forensic EvaluationReads a corpse for its killer and looters, spots Thieves Guild members, and traces a lost item's owner for the Honesty virtue.Int/Dex100
Item IdentificationEstimates an item's NPC gold value and predicts what it will unravel into for Imbuing; it no longer reveals magic properties.Int/Dex100
Taste IdentificationTastes an unlabelled potion keg to identify its contents, and checks whether a piece of food has been poisoned.Int/Str100

Where these come from

Everything here is from uo.com, uo.com’s forum or the game itself. Anything uo.com does not publish is marked [!] as unpublished on the skill’s own page, where a reader would look for it.

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