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Ultima Online Stealing - the published formulas, the ten second window, and the weight rule that is not settled

For official shards · Thieving skill · Dex/Int · goes to 120 with a Power Scroll · every figure sourced

Stealing is the only skill in the game that takes another player’s property. uo.com opens with the range of it — “stealing from crates and barrels in town shops, from monsters in dungeons, from Exodus Zealots in Exodus Dungeon or even stealing from other players” — but the last clause is the one that makes it a playstyle rather than a utility. In Felucca, a thief is a PvP character who wins by not fighting.

It is also one of the very few skills on uo.com with actual published formulas, reproduced below as written. The rest of the profession is built around one number: the act of stealing always reveals you, and you cannot re-hide for 10 seconds. Stealing has Power Scrolls and goes to 120; it has no Skill Mastery.

Two modes, and what Snooping buys

Stealing “requires both hands empty”, and there is a 10-second [!] cooldown between uses. There are two ways to use it.

ModeWhat uo.com says
TargetedActivate the skill and target the item you want. Used for crates, dungeon chests and artifacts. Against a player it requires Snooping: “To target steal from players the character must have the skill ‘snooping’ in order to see into your victim’s backpack and select the target item.”
RandomFor monsters and Exodus Zealots, which have no accessible backpack. “On the plus side it’s possible to steal heavier objects this way.” Without Snooping, an Exodus Zealot yields only gold.

The trade between them is published as a number in the formula below: a planned theft carries a targeting factor of 3 against random theft’s 1. Choosing your target makes the attempt three times harder, and Snooping is what buys you the right to pay that.

uo.com's published difficulty formulas

These are rare enough to be worth reproducing exactly. For stealing from a player:

uo.com’s own worked example: “if thief has GM stealing, and the stolen object was a planned theft and weighed 7 stones, the difficulty would be: Difficulty = 7 * 3 * 2000 / 1100. Difficulty = 38”.

Note the 1100. The example reads the skill value in tenths — a Grandmaster is 1000, so 100 + 1000 = 1100. The formula and the example belong together and are printed together here; restating it in whole-number skill would silently change it.

Witnesses are a second calculation. uo.com: “If there are witnesses in the area, the game performs a complicated set of calculations to determine if any of them noticed the crime.” The published secondary pair:

uo.com states “The same formula applies to stealing from NPCs, pack animals, or lockboxes.” From the thief’s side: the chance of being flagged criminal falls as your skill rises, but the more characters are nearby, NPCs included, the more likely you are to be caught. An empty room is mechanically better, not just tidier.

[!] How a difficulty of 38 converts to a success chance for the steal itself is never stated. uo.com prints the difficulty calculation, and separately a witness-detection success percentage, and never joins them.

[!] The dungeon artifact formula is not published. uo.com says only that artifact theft uses “a different, simpler, set of difficulty calculations, there are no witnesses taken into account and no random targeting factor” — and then does not print it.

How heavy an item you can steal - not settled

This is the biggest open question in the thieving group, and it is not about a number. It is about which rule applies.

VersionRuleConsequence
uo.com“Maximum weight stealable is 15 stones.”A flat ceiling. Skill does not move it, so a 60-skill thief and a 120 thief have the same weight limit.
UnpublishedItems heavier than your skill divided by 10 [!] cannot be takenA scaling ceiling. Grandmaster tops out at 10 stones, a 120 thief at 12, and nothing reaches 15.

uo.com’s 15 stones is the documented rule; the scaling rule is unpublished. Neither is chosen here, though, because uo.com’s own training table stops at 12 stones for 120 skill, which sits closer to the scaling rule than to uo.com’s own sentence — and that table is a training guide, not a stated cap:

SkillWeightSkillWeight
101 stone202 stones
303 stones404 stones
505 stones606 stones
707 stones808 stones
909 stones10010 stones
11011 stones12012 stones

Whichever rule your shard runs, the practical reading is the same: stealing is a light-fingers skill. Weight is in the difficulty formula as a multiplier, so a heavy item is harder as well as possibly forbidden.

What cannot be stolen

uo.com: “You can not steal containers, insured items, blessed items or exceptionally heavy items.”

That single sentence defines the entire target list for a PvP thief. Anything a player cares about enough to insure is untouchable, so the profession lives on what cannot be insured: power scrolls, reagents, potions, regs and resources, rares, and the contents of the packs people carry to and from a champion spawn. A thief who understands insurance does not waste a ten-second window on a weapon.

The reveal, and the ten seconds

uo.com states both halves without hedging: “The act of stealing, whether successful or not, will reveal you.” and, afterwards, “you will not be able to re-hide for 10 seconds.”

That is the thief’s entire risk profile in one figure. Everything else on the template exists to shrink the time spent inside it: Hiding puts you into the state, Stealth carries you across the room, Snooping ensures the ten seconds is spent on something worth having. Stealing spends the window; the rest of the kit pays for it.

Note that it applies on a failure too. A missed steal costs the same ten seconds as a successful one, standing in the open next to the person you just tried to rob.

[!] Nothing is published about the 10 second lockout being reduced by any skill or item. Treat it as fixed, because that is how it is published.

Criminal status, guards, and your corpse

Stealing from a player is a hostile act and “therefore can only be performed in Felucca, or area having the Felucca rule-set.” What follows from it, all from uo.com:

The Thieves' Guild

uo.com publishes the terms of entry:

RequirementValue
Character age48 hours of in-game time
Stealing skill60 — “that’s REAL skill, skill from items won’t count”
Joining fee500gp
Disguise kit700gp additional

The disguise kit is not decoration: uo.com notes that Forensic Evaluation detects Thieves Guild membership, so the kit exists specifically to defeat the counter-intelligence skill aimed at you.

The membership trade-off [!]: guild members cannot give murder counts, and anyone may loot them freely if they are killed. You give up the ability to make your killers red, and you carry nothing you would mind losing.

In PvP

In PvM

Caps, stats and training

Primary stat Dex, secondary Int. Stealing is a Power Scroll skill — wondrous +5.0 to 105, exalted +10.0 to 110, mythical +15.0 to 115, legendary +20.0 to 120, from champion spawns — against the 720 total skill cap. There is no Stealing mastery. Remember that the Thieves’ Guild’s 60 is measured on real skill only, so an item bonus will not get you through the door.

uo.com’s training method:

An unpublished low-level route [!] is the same idea: pack animals loaded with weighted item stacks, increasing the stack weight as skill progresses.

Underneath it, the Guaranteed Gain System awards a mandatory 0.1 when nothing has been gained inside your bracket’s window, and a Scroll of Alacrity raises each check to 0.2–0.5 for 15 minutes.

What is not published

Where these come from

uo.com Stealing · uo.com Snooping · uo.com Hiding · uo.com Stealth · uo.com Detect Hidden · uo.com Lockpicking · uo.com Ninjitsu · uo.com Skills, Stats & Attributes · uo.com Scrolls of Power · uo.com Skill Masteries · uo.com Skill Gain Systems. Everything here is from uo.com or the game itself; anything uo.com does not publish is marked [!] as unpublished where it appears.

Every skill in the game

This is one of fifty-eight. The full skill list has all of them — what each does, its stats, where it caps, and which skills it works with.

The other 7 thieving skills:
Detecting Hidden · Hiding · Lockpicking · Poisoning · Remove Trap · Snooping · Stealth

The spell books

Magery · Necromancy · Chivalry · Bushido · Ninjitsu · Spellweaving · Mysticism

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