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Ultima Online Tracking - the published anti-stealth formula, and the range that is not published

For official shards · Wilderness skill · Int/Dex · caps at 100 — no Power Scroll exists for it · every figure sourced

Tracking is the skill that finds things you cannot see. uo.com: “Tracking is a Wilderness Skill used to track nearby creatures, other players and NPCs over longer distances than you can see on your screen” — and the same sentence continues, crucially, that this “includes players who are hidden.”

That last clause is the skill. Everything else Tracking does is convenience; finding a Stealth character is a job that almost nothing else in the game can do, and unlike most of what a PvP player wants to know, the formula for it is published verbatim on uo.com. It is below, in full.

What is not published is the one number everybody asks for first. That is below too, in the next section, because that is where you were going to look for it.

The range in tiles is not published anywhere

[!] uo.com does not publish Tracking’s range, at any skill level. Not a tile figure, not a table, not a formula that produces one. uo.com says only that Tracking works “over longer distances than you can see on your screen” and leaves it there.

This is the single most-asked Tracking number and it does not exist on the record. Any tile figure is unpublished, and none is given here.

[!] Two related behaviours are unpublished for the same reason: how many targets the tracking list displays at once, and how often the arrow updates or how long a track persists before it must be re-run.

The anti-stealth formula, published verbatim

This is the reason the skill exists on a PvP template, and uo.com publishes it:

% Chance of tracking = ( Tracking + Detect Hidden + Random 1-20 ) ÷ ( Hiding + Stealth ) × 50

Read the shape of it before the numbers. The tracker’s side is additive — Tracking and Detecting Hidden sum together in the numerator. The target’s side is additive too — Hiding and Stealth sum in the denominator. It is one pool of skill against another, with a 1–20 random term on the tracker’s side and the whole thing scaled by 50.

The notes published alongside it:

The practical consequence of the numerator is the template advice: because Tracking and Detecting Hidden sum, a character who wants to find stealthers is better served carrying both than maxing one.

An arrow, not a position

Worth being precise about what a successful track actually gives you. uo.com: “Select Animals, Monsters, NPCs or Players from the tracking gump. Select your tracking choice from the specific list”, and then — “A small arrow will indicate the direction your quarry has gone.”

Direction, not distance. Tracking narrows a search; it does not pinpoint. The tracker still has to close the gap and then actually reveal the target, which is a separate job for Detecting Hidden. That division of labour is why the two skills appear together on templates rather than as alternatives.

Ghosts cannot be tracked — published on uo.com. A killed opponent cannot be followed.

Four categories, and the forms that move a player between them

The gump offers Animals, Monsters, NPCs and Players. A shapeshifted player does not stay in the Players list, and uo.com publishes exactly where they go:

What the target is inCategory they appear under
Wraith form, lich form or vampiric embrace (Necromancy)Monsters
Polymorph into a monster (Magery)Monsters
An animal form (Ninjitsu)Animals

A tracker hunting a shapeshifted player who only ever checks the Players list will find nothing and conclude, wrongly, that nobody is there. This is the most common way the skill is used incorrectly.

In PvP

In PvM

Straightforwardly a search tool. Selecting Monsters locates hostile spawn across a wider area than the screen shows; selecting Animals finds tameable and wild animals, which is why Tracking pairs naturally with Animal Taming — it is how you locate a specific creature worth taming instead of walking a spawn until one appears.

The form rules still apply here: a player in wraith or lich form shows under Monsters even in a PvM context.

[!] Tracking grants no published PvM bonus of any kind. No damage bonus against a tracked creature, no accuracy bonus, nothing. uo.com does not say Tracking improves your hits on what you tracked.

Caps, stats and training

Tracking has no Power Scrolls. Its practical ceiling is 100.0 real skill plus whatever item bonuses you carry, and there is no scroll for it at all. Never plan a template around 120 Tracking — it does not exist. It contributes to the 720 total skill cap, and it has no Skill Mastery.

Primary stat Int, secondary Dex.

[!] No skill-value thresholds are published for Tracking. There is no table of “at X skill you can do Y” on uo.com — it gives the success formula and nothing else.

An unpublished training route:

Range [!]Method
0–40NPC training
40–100Using the skill

Humans also have a racial minimum of 20 skill points, and a quest reward grants accelerated skill gain up to 50 [!]. NPC trainers are the Ranger and Ranger Guildmaster. The Guaranteed Gain System backstops training with a mandatory 0.1 when nothing has been gained inside your bracket’s window, and a Scroll of Alacrity raises each check from 0.1 to 0.2–0.5 for 15 minutes.

What is not published

Where these come from

uo.com Tracking · uo.com Skill Masteries · uo.com Skills, Stats & Attributes · uo.com Skill Gain Systems. Everything here is from uo.com or the game itself; anything uo.com does not publish is marked [!] as unpublished where it appears.

Every skill in the game

This is one of fifty-eight. The full skill list has all of them — what each does, its stats, where it caps, and which skills it works with.

The other 6 wilderness skills:
Animal Lore · Animal Taming · Camping · Fishing · Herding · Veterinary

The spell books

Magery · Necromancy · Chivalry · Bushido · Ninjitsu · Spellweaving · Mysticism

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