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Ultima Online Animal Lore - the control chance formula, the inspection thresholds, and the vet heal

For official shards · Wilderness skill · Int/Str · goes to 120 with a Power Scroll · every figure sourced

uo.com opens with the cleanest framing any skill page on that site gives: “The animal lore skill has 3 distinct functions. Used actively through the skill gump (or a macro) it will give detailed information about a pet, or if the character’s skill is high enough, a tameable or wild creature.” The other two functions are quieter and matter more — Animal Lore is half of whether your pet obeys you, and half of how much a bandage heals it.

It is not a skill you take on its own. It is the second half of Animal Taming and the second half of Veterinary, and every published formula on this page has one of those two skills sitting next to Lore inside it.

Function one - what the gump actually reports

Target a creature and the gump comes back with a full read-out. uo.com lists what is on it:

That last line is the one a tamer uses most. Before you spend an hour on a creature, the gump tells you what Animal Taming it wants and how many of your five follower slots it will eat once you have it.

How much skill you need to inspect what

Three bands, published on uo.com:

Animal LoreWhat you can inspect
Below 100.0Statistics of any tamed creature only — and uo.com warns it may take several attempts
100.0 – 109.9Statistics of any tameable creature
110.0 or aboveStatistics of any creature

100 and 110 are the two thresholds that decide whether Lore is a pet-management tool or a scouting tool. Under 100 it only tells you about animals you already own.

Function two - the control chance formula

Published in full on uo.com’s Animal Lore page, which is where the tamer’s half of the equation actually lives:

The difficulty modifier is not one number. uo.com publishes three cases:

CaseModifier
(skill − pet difficulty) is positive6
Taming skill is less than pet difficulty28
Lore skill is less than pet difficulty14

Read that table carefully, because it is the whole argument for training Lore. Being over the pet’s difficulty is worth a modifier of 6 per point; being under it is charged at 28 on the taming side and 14 on the lore side. The penalty modifiers are larger than the bonus modifier, so the skill you are short of costs you far more than the skill you are ahead by earns you. The base is 70, and the two halves are averaged — a tamer with 120 Taming and 80 Lore is not the same character as one with 100 in each.

Function three - half of every Veterinary bandage

uo.com puts it as a direct analogy: Animal Lore “works in conjunction with veterinary in the same way as anatomy works with healing. It contributes to determining the number of hit points healed.” If you know how Anatomy feeds Healing, you already know the shape of this.

Note the asymmetry, because it decides how you split points. Lore contributes ÷ 5 to both bounds; Veterinary contributes ÷ 5 to the minimum but ÷ 2 to the maximum. Veterinary widens the top of the heal; Lore raises the floor and the ceiling together.

Two abilities are gated on both skills at once, and neither works on Lore alone:

The 80/80 gate is the one that saves an endgame pet from being permanently lost, and half of it is bought here.

Loyalty, and the word that means trouble

The gump reports loyalty as a phrase, not a number. uo.com publishes the whole ladder:

Rating shownLevel
Wonderfully happyExtremely high
Extremely happyVery high
Very HappyHigh
Rather HappyGood
Happygood
ContentNeutral
Content, I supposeNeutral
UnhappyLow
Rather unhappyLow
Extremely UnhappyVery low
ConfusedExtremely low

Confused is the emergency. uo.com’s warning is flat: “A confused pet is in imminent danger of becoming wild.” Everything above Content is comfort; Confused means feed it now or lose it.

It is also the door to Animal Training

The Animal Lore gump carries the Begin Animal Training button that opens the pet training system introduced with Publish 97 — the system that lets you raise a pet’s stats, resistances, skill caps and abilities rather than waiting for it to train itself. uo.com notes that traditional pet skill training and animal training “may run concurrently”, so a pet advancing through the training system is still gaining skill the ordinary way at the same time.

The weights, caps and ability limits for that system are published on the Animal Taming side and are covered there.

[!] What Animal Lore and Animal Taming levels are required to use the training system at all is not published. The uo.com Animal Training page does not state a skill requirement.

In PvP

In PvM

Caps, stats and training

Animal Lore is on the Power Scroll list: 105 / 110 / 115 / 120 with a Wondrous, Exalted, Mythical or Legendary scroll, counting against the 720 total skill cap. Primary stat Int, secondary Str. It is not one of the skills with a Skill Mastery.

120 is worth real points here for two published reasons: control chance uses Lore directly, and stable slots step at 100, 110 and 120 in each contributing skill. There is also an item bonus — +5 Skill Bonus [!] from the Library Talisman — Birds of Britannia Random Summoner.

NPC trainers: Animal Trainer, Fur Trader, Rancher, Ranger, Ranger Guildmaster, Vegetable Seller, Veterinarian and Gypsy Animal Herder.

[!] No numbered training path is published for Animal Lore. The skill gains through active use on creatures and passively through related activity, but no benchmark table is published. What backstops it is the Guaranteed Gain System’s mandatory 0.1 when nothing has been gained inside your bracket’s window, and a Scroll of Alacrity raising each check from 0.1 to 0.2–0.5 for 15 minutes.

What is not published

Where these come from

uo.com Animal Lore · uo.com Animal Taming · uo.com Pets & Ownership · uo.com Animal Training · uo.com Veterinary · uo.com Skill Masteries · uo.com Skills, Stats & Attributes · uo.com Skill Gain Systems. Everything here is from uo.com or the game itself; anything uo.com does not publish is marked [!] as unpublished where it appears.

Every skill in the game

This is one of fifty-eight. The full skill list has all of them — what each does, its stats, where it caps, and which skills it works with.

The other 6 wilderness skills:
Animal Taming · Camping · Fishing · Herding · Tracking · Veterinary

The spell books

Magery · Necromancy · Chivalry · Bushido · Ninjitsu · Spellweaving · Mysticism

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