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Ultima Online Bowcraft and Fletching - woods, runic tools, and the exceptional figure nobody publishes

For official shards · Trade Skills skill · Dex/Str · caps at 100 — no Power Scroll exists for it · every figure sourced

uo.com describes Bowcraft & Fletching as the skill used to “make a variety of bows and all types of feathered ammunition”. In plain terms, a fletcher turns wood cut from the trees around him into bows, crossbows, arrows and bolts.

It is the narrowest of the equipment crafts and the one with the tightest relationship to a single combat skill. It is also the only trade skill in its group whose primary stat is Dex — the same Dex/Str pairing carried by Archery and Throwing, the two skills that consume everything it makes. Two things a reader wants most, the exceptional bonus for a bow and whether Arms Lore improves one, are not published by uo.com, and both are marked as such below rather than borrowed from the smith’s page.

What a fletcher makes, and with what

The tool is a set of fletcher’s tools, bought or made with Tinkering. uo.com notes that grandmaster tinker-made tools have more uses than store-bought ones — [!] without publishing a figure for either, so the size of that advantage is unknown. Runic fletcher’s tools make magical bows and are also used for re-forging.

The materials are wood, gathered with Lumberjacking, and feathers, from birds and harpies. One published detail is worth building a route around: Felucca birds have twice as many feathers as their Trammel counterparts. The ammunition economy is deliberately weighted toward the dangerous facet.

uo.com’s product list:

[!] How many feathers, shafts or logs go into an arrow, a bolt or a bow is not published by uo.com.

The woods, and the skill each one needs

Each wood type has a skill gate. Note the status of these figures carefully: uo.com’s Bowcraft page publishes no wood skill table of its own, so the Bowcraft values below are marked [!] — although uo.com does publish the identical values on its Carpentry page for the same woods.

WoodBowcraft required [!]
Plain (regular)0
Oak65
Ash75
Yew85
Bloodwood95
Heartwood95
Frostwood95

Three woods share the 95 gate, so the last real step up in material access is at 95, not at grandmaster.

What each wood does to a bow

Bows are weapons, so the weapons row of uo.com’s Material Bonuses table is the one that applies. The percentages in the Cold Dmg column are damage conversion: that share of the bow’s damage is dealt as cold instead of physical.

WoodCold DmgDamage Inc.Swing SpeedHit ChanceDurabilityLuckLower Req.Lower WeightHP RegenHit Life Leech
Oak—5%——5040————
Ash——10%———2075%——
Yew—10%—5%——————
Heartwood—————————Variable
Bloodwood————————2Variable
Frostwood40%12%————————

Two woods do the heavy lifting for an archer. Ash is the only wood with Swing Speed Increase, at 10%, and it carries a 20 lower requirement and a 75% lower weight alongside it. Frostwood is the damage wood: 12% Damage Increase and 40% cold conversion, the largest figures in the table. Yew sits between them at 10% DI with 5% Hit Chance.

Heartwood is a lottery. Instead of a fixed line it applies one random property from a published set — for weapons: Luck 40, Durability 50%, Lower Requirements 20%, Swing Speed Increase 10%, Lower Weight 75%, Hit Chance Increase 5%, Hit Life Leech (variable), or Luck 10. One of those, not several.

[!] The physical damage column of this table is not reproduced here. uo.com’s Material Bonuses page carries a leading Physical Damage column. They exist on uo.com; they are left blank here rather than invented.

Runic fletcher's tools

uo.com’s Runic Bonuses page publishes four tiers:

MaterialMin. IntensityMax. IntensityMin. PropertiesMax. PropertiesCharges
Oak1%50%1245
Ash35%75%2335
Yew40%90%3325
Heartwood50%100%4415

Two things follow from this table that are easy to miss.

First, these values are identical to the Runic Dovetail Saw used by Carpentry. The two wood crafts share one runic ladder.

Second, and more consequential: wood runics are a tier below the best metal runics. A Heartwood fletcher’s tool tops out at 4 properties at 50–100%. A Valorite runic hammer on the Blacksmithy page reaches 5 properties at 85–100%. That gap is published, and it is why a top-end player-made bow does not reach the same ceiling as a top-end player-made sword.

Properties from runic fletching kits stack with properties from magical items, but not with artifacts [!].

[!] uo.com’s runic table lists only Oak, Ash, Yew and Heartwood. Whether Bloodwood or Frostwood runic fletcher’s tools exist at all is not stated either way.

The exceptional bonus for a bow is not published. Do not borrow the smith's

[!] This is the most important gap on the page.

uo.com publishes 35% Damage Increase for an exceptional weapon and +15 resists for exceptional armour — on the Blacksmithing page. But neither uo.com’s Bowcraft and Fletching page nor any other uo.com page states the exceptional figure for a fletcher-crafted bow specifically.

So it is not stated here. The smith’s number is not silently copied across, because doing that would be an inference presented as a fact, and this page does not do that. If you need to know what an exceptional bow is worth, the honest answer on the published record is that nobody has published it.

[!] The same applies to the exceptional chance — what proportion of your work comes out exceptional at a given skill — and to any success-chance formula for crafting at all. Neither is published for any craft.

Does Arms Lore improve a bow? It is not settled

[!] Unresolved, and it matters, because Arms Lore is a 100-point commitment on a character who has to find those points somewhere.

Both positions are recorded; neither is picked. Treat a fletcher’s Arms Lore as an unpublished behaviour rather than a known bonus.

Enhancing stops at grandmaster

Bowcrafting is one of the six skills that can enhance an item, with Blacksmithing, Carpentry, Stonecrafting, Tailoring and Tinkering. An item can only be enhanced once, a normal failure eats materials, and a catastrophic failure destroys the item outright.

The published detail that sets a fletcher apart from a smith: uo.com states there are no skill levels beyond grandmaster for Bowcrafting, so unlike Blacksmithy and Tailoring, a fletcher’s enhancing success cannot be improved past 100. There is no scroll to buy and nothing further to train. Grandmaster is the end of the skill in every sense.

uo.com also warns that “the more properties an item has, and the higher the intensity of those properties, the more difficult it will be to enhance”, and that “gargish necklaces and earrings do not benefit from material bonuses and should not be enhanced.” The Forged Metal of Artifacts, in 5- and 10-charge versions from the Origin Store, gives 100% success on an enhancement attempt.

Only a fletcher repairs a bow

uo.com’s Repairing page divides the work strictly by craft, and bows belong to fletchers alone. A smith cannot repair a bow; a carpenter cannot either, despite both being wooden and metal things respectively. If a shard has no fletcher, its archers have no repairs.

Fletchers can make repair deeds at a minimum of 50 skill. Deeds are blessed, so they survive death and can be carried into a fight — which is exactly what an archer wants, since a bow takes durability damage every swing. The published cost of that convenience: “repair deeds have a substantially higher chance of loss of a durability point on a success, as compared to a crafter doing the repairs directly.”

The general repair rules apply as they do everywhere: a 40% base chance to lose a point of maximum durability on a repair, offset by 1% per 10.0 skill, increased by 1% for each point of durability the item has already lost, and loss can happen even when the repair itself fails.

In PvP

Indirect, and specifically the archer’s supply line. A fletcher is what stands between an Archery character and running dry:

In PvM

The same bows and ammunition, plus three things that are specifically monster-facing:

Kindling ties into Camping, and Bulk Orders — available for Bowcraft since Publish 95, late 2016 — are a gold and reward loop on the side. [!] uo.com does not publish which Bowcraft BODs give what, or whether runic fletcher’s tools come from BODs or only from the Heartwood quests.

Caps, stats and thresholds

Bowcraft & Fletching caps at 100. It is not on uo.com’s Scrolls of Power list, and it is one of 23 skills [!] with no Power Scroll. There is no 105, no 110, no 120. Combined with uo.com’s statement that enhancing does not improve past grandmaster for this skill, 100 is genuinely the end of the line — a fletcher has nothing left to chase once they get there. It counts against the 720 total skill cap.

Primary stat Dex, secondary Str, listed on uo.com’s stat table as “Bowcraft/Fletching”. No mastery — it is not on uo.com’s Skill Masteries page.

SkillWhat changes
30Basic bows craftable [!]
50Minimum to make repair deeds (uo.com)
65 / 75 / 85 / 95Oak / Ash / Yew / Bloodwood, Heartwood and Frostwood become workable [!]
75Minimum for many special-recipe magical and artifact weapons [!]
90Repeating crossbows [!]
100Hard cap. No Power Scroll, and enhancing does not improve beyond it

Training - and one unpublished variant

uo.com publishes a banded route built largely on the Heartwood crafter quests:

Skilluo.com method
0–30Buy from an NPC Bowyer
30–35Make shafts, gather feathers, Heartwood quest “Lethal Darts”
35–55Heartwood quest “A Simple Bow”
55–60Make Fukiya Darts
60–70Heartwood quest “Ingenious Archery (Part I)”
70–80Make Composite Bows
80–90Make Heavy Crossbows, Heartwood quest “Ingenious Archery (Part II)”
90–100Make Repeating Crossbows, Heartwood quest “Ingenious Archery (Part III)”

A plain crafting route with no quests at all is unpublished [!]:

SkillCrafting-only method [!]
0–30Purchase from an NPC Fletcher
30–35Shafts
35–55Bows
55–60Fukiya Darts
60–70Crossbows
70–80Composite Bows
80–90Heavy Crossbows
90–100Repeating Crossbows

The two differ at 60–70. uo.com sends you to “Ingenious Archery (Part I)”; the crafting-only route uses plain crossbows [!]. Both are recorded and neither is picked — the bands are otherwise identical, so this is one row of difference rather than two competing routes.

Underneath either route sits the Guaranteed Gain System: a mandatory 0.1 when nothing has been gained inside your bracket’s window, which on a 700-point character is 22.6 hours at 90.0–94.9 and 27.0 hours at 95.0–99.9. A Scroll of Alacrity raises each check from 0.1 to 0.2–0.5 for 15 minutes.

What is not published

Collected in one place, because several of them are easy to fill in wrongly:

Where these come from

uo.com Bowcraft and Fletching · uo.com Material Bonuses · uo.com Runic Bonuses · uo.com Enhancing · uo.com Repairing · uo.com Repair Chance · uo.com Armslore · uo.com Scrolls of Power · uo.com Skills, Stats & Attributes · uo.com Skill Masteries · uo.com Skill Gain Systems · uo.com forum - Armslore not mentioned for certain crafting skills. Everything here is from uo.com or the game itself; anything uo.com does not publish is marked [!] as unpublished where it appears.

Every skill in the game

This is one of fifty-eight. The full skill list has all of them — what each does, its stats, where it caps, and which skills it works with.

The other 11 trade skills skills:
Alchemy · Arms Lore · Blacksmithy · Carpentry · Cartography · Cooking · Inscription · Lumberjacking · Mining · Tailoring · Tinkering

The spell books

Magery · Necromancy · Chivalry · Bushido · Ninjitsu · Spellweaving · Mysticism

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