Ultima Online Tinkering - the tool table, the traps uo.com never mentions, and an item that needs 120 skill with no scroll to get there
For official shards · Trade Skills skill · Dex/Int · caps at 100 — no Power Scroll exists for it · every figure sourced
uo.com opens the Tinkering page generously: “Long looked down upon by other trades, the tinker is the essential backbone of the crafting world, supplying high quality tools to all.” The point is the right one: Tinkering makes the tools every other crafter uses, and the table below is effectively a map of the whole crafting economy.
It is also the skill with the largest gap between what it does and what its official page says it does. The two most distinctive things a tinker makes — traps and golems — are not published on uo.com at all. Not a skill number, not a damage figure, not a recipe. Everything on this page about either is unpublished, and each such figure is marked where it appears.
What uo.com does not publish about this skill
Said first, because it changes how everything below should be read:
- [!] uo.com publishes nothing at all about traps. There is no trap content on its Tinkering page or its Tinkered Craftables page — no dart trap, no poison trap, no explosion trap, no trapped box. Every trap number on this page is unpublished.
- [!] uo.com publishes no skill requirement for the golem. Its Craftables page acknowledges the golem exists and then declines to number it: “Golem, the original Mechanical Pet is not listed on the tinker tool menu, though it uses the tinker skill.” Two unpublished figures disagree with each other — see below.
- [!] No success-chance formula for a tinkering attempt at any skill, and no exceptional-quality bonus table for tinkered items.
- [!] No damage figures for poison or explosion traps at all, and only one approximate figure for a dart trap.
Everything else below that uo.com does not publish is marked [!] where it appears.
The tool table - a map of the crafting economy
uo.com states the basic requirement — “to craft an item you will need to use a set of Tinker’s Tools” — and notes that vendor tools come as a loose collection while “those crafted by tinker characters are contained neatly in a tool bag”. uo.com does not publish the skill numbers for the tools themselves, so that column is unpublished:
| Tool | Tinkering [!] | Materials | Skill it serves |
|---|---|---|---|
| Scissors | 5.0 | 2 Ingots | Tailoring |
| Tinker’s Tools | 10.0 | 2 Ingots | Tinkering |
| Sewing Kit | 10.0 | 2 Ingots | Tailoring |
| Mortar and Pestle | 20.0 | 3 Ingots | Alchemy |
| Scribe’s Pen | 25.0 | 1 Ingot | Inscription |
| Mapmaker’s Pen | 25.0 | 1 Ingot | Cartography |
| Dovetail Saw | 30.0 | 4 Ingots | Carpentry |
| Froe | 30.0 | 2 Ingots | Carpentry |
| Hammer | 30.0 | 1 Ingot | Carpentry |
| Inshave | 30.0 | 2 Ingots | Carpentry |
| Saw | 30.0 | 4 Ingots | Carpentry |
| Scorp | 30.0 | 2 Ingots | Carpentry |
| Draw Knife | 30.0 | 2 Ingots | Carpentry |
| Hatchet | 30.0 | 4 Ingots | Lumberjacking |
| Skillet | 30.0 | 4 Ingots | Cooking |
| Tongs | 35.0 | 1 Ingot | Blacksmithy |
| Fletcher’s Tools | 35.0 | 3 Ingots | Bowcraft & Fletching |
| Shovel | 40.0 | 4 Ingots | Mining |
| Pickaxe | 40.0 | 4 Ingots | Mining |
| Sledge Hammer | 40.0 | 4 Ingots | Blacksmithy |
| Smith’s Hammer | 40.0 | 4 Ingots | Blacksmithy |
| Lockpick | 45.0 | 1 Ingot | Lockpicking |
| Flour Sifter | 50.0 | 3 Ingots | Cooking |
| Clippers | 50.0 | 4 Ingots | Tailoring |
| Metal Container Engraving Tool | 75.0 | — | — |
That right-hand column is the argument for the skill in one glance. Ten separate trades cannot start without a tinker, and the most expensive tool on the list costs four ingots. A tinker at 50.0 [!] can already supply every tool in the table except the engraving tool.
Traps - none of which uo.com mentions
[!] To repeat the caveat, because it matters here more than anywhere: uo.com publishes nothing about traps. Every figure in this section is unpublished.
| Trap | Tinkering [!] | Materials |
|---|---|---|
| Dart Trap | 30.0 | 1 Ingot, 1 Crossbow Bolt |
| Poison Trap | 30.0 | 1 Ingot, 1 Poison Potion |
| Explosion Trap | 55.0 | 1 Ingot, 1 Explosion Potion |
| Faction trap variants | 65.0 | Faction Silver required |
Traps are assembled into boxes. Note that two of the three consume Alchemy output: a poison trap is a poison potion in a box, and an explosion trap is an explosion potion in a box.
The trapped box. The single most used tinker product in PvP has no official write-up at all. The procedure, unpublished:
- Made by a tinker at 30 Tinkering [!], using an exceptional small crate locked down in a house.
- The crate is oriented North-South with a decoration tool.
- A dart trap is applied and the crate is locked with a key.
- The trap is reset by a mage casting Unlock.
- The crate is reoriented East-West and locked down.
A practical warning: at 30 skill you will fail a lot, so wear a Tinker Talisman with +10 [!] or more tinkering success chance. And one damage figure: triggering the box sets off the trap for about 10 hp [!] of damage.
Why anyone does this is the whole point: a trapped box is an excellent way to break paralysis without needing high Resisting Spells. Ten points of self-damage break a paralysis, and the box delivers them on demand.
[!] Nothing says how skill above 30 affects trap strength or damage, and no damage figures exist at all for poison or explosion traps. The “about 10 hp” is the only trap damage number, and it is approximate, unpublished, and for one trap type.
Golems - and two unpublished figures that disagree
uo.com’s position is quoted in full above: the golem “is not listed on the tinker tool menu, though it uses the tinker skill”, and no number follows.
[!] The only numbers are unpublished, and they contradict each other. One puts the golem at at least 70.0 [!] Tinkering with no Magery figure; another at 100 [!] Tinkering plus Magery, with no Magery figure given. uo.com’s Tinkered Craftables page publishes neither.
Thirty skill points apart, with uo.com silent. Neither is settled. [!] uo.com publishes no Magery figure for the golem either.
The recipe and the creature are more settled, though none of it is on uo.com either:
- Materials [!] — 1 Clockwork Assembly, 1 Power Crystal, 50 Iron Ingots, 50 Bronze Ingots, 5 Gears.
- Control slots — three [!] free pet control slots are required.
| Golem stat | Range [!] |
|---|---|
| Strength | 251–350 |
| Dexterity | 76–100 |
| Intelligence | 101–150 |
| Hit Points | 151–210 |
| Stamina | 76–100 |
| Mana | 101–150 |
| Base Damage | 13–24 |
| Barding Difficulty | 78.4 |
| Wrestling / Tactics | 60.1–100.0 each |
| Resisting Spells | 150.1–190.0 |
| Resistances | Physical 35–55%, Fire 50–60%, Cold 10–30%, Poison 99–100%, Energy 30–40% |
Two of those numbers are why the golem is worth the trouble. Resisting Spells of 150.1–190.0 is far past anything a player can reach, and 99–100% poison resistance is effective immunity. It is a tank pet a character with no Animal Taming at all can field — which is the only such thing in the game.
Jewellery
Jewellery blanks are the tinker’s quietest and most valuable product, because rings, bracelets, earrings and necklaces are the slots that carry skill bonuses and combat properties on a finished suit. uo.com publishes the whole list:
| Item | Tinkering | Materials |
|---|---|---|
| Bracelet (gemmed) | 40.0 | 1 Gems, 2 Ingots |
| Earrings | 40.0 | 1 Gems, 2 Ingots |
| Necklace (silver / golden / jewelled) | 40.0 | 1 Gems, 2 Ingots |
| Ring (gemmed) | 40.0 | 1 Gems, 2 Ingots |
| Bracelet | 55.0 | 3 Ingots |
| Gargish Bracelet | 55.0 | 3 Ingots |
| Gargish Earrings | 55.0 | 3 Ingots |
| Gargish Necklace | 60.0 | 3 Ingots |
| Ring | 65.0 | 3 Ingots |
| Gargish Ring | 65.0 | 3 Ingots |
| Blue Diamond Ring | 75.0 | 10 Blue Diamond, 20 Diamond, 5 Ingots |
| Krampus minion earrings (gargoyles only) | 100.0 | 3 Ingots |
| Bracelet of Primal Consumption | 120.0 | 3 Ingots, 1 Ring of the Elements, 5 Blood of the Dark Father, 4 White Pearl |
The gemmed pieces at 40.0 consume the gems a Mining character digs at 100 skill, which is one of the tighter couplings between two trade skills in the game.
uo.com adds a restriction that is easy to lose money on: “Gargish necklaces and earrings do not benefit from material bonuses via standard crafting or via enhancement.” It also states those two pieces are enhanced by Arms Lore instead.
And then there is the last row, which needs a section of its own.
The 120.0 item, and the Power Scroll that does not exist
uo.com’s Tinkered Craftables page lists the Bracelet of Primal Consumption at 120.0 Tinkering. It is the single highest published Tinkering requirement in the game.
Tinkering has no Power Scroll. It is absent from uo.com’s Scrolls of Power page, which names only Blacksmithy and Tailoring among the crafting skills with dedicated scrolls, and uo.com’s own Tinker Bulk Orders page lists no power scrolls among tinker BOD rewards either. The real skill ceiling is 100.0.
[!] So uo.com publishes a recipe requiring a skill value that uo.com also publishes no way of reaching. Nothing uo.com publishes explains how a character gets to 120.0 Tinkering. That is the state of it, and it is presented here as a published contradiction rather than as a skill level anyone should plan around.
Two things are worth saying about what the contradiction is not:
- It is not evidence of a hidden Tinkering Power Scroll. uo.com’s Scrolls of Power page and its Tinker BOD page both list the rewards that exist, and no scroll is on either.
- It is not resolved by the tinkering talisman. The trapped-box advice calls for a Tinker Talisman with +10 or more tinkering chance, but a talisman that improves success chance is a different thing from one that raises a skill cap, and [!] nothing published says what that +10 does to the odds in any case.
The obvious candidate is item-boosted skill from talismans or jewellery. uo.com does not say so, and no figure is constructed here from the guess. Until somebody publishes one, the honest description of the Bracelet of Primal Consumption is that its requirement is on record and its route is not.
Assemblies, clockwork and the 90-skill tier
Above the tools and jewellery sits a tier of larger devices, all published on uo.com’s Tinkered Craftables page:
| Item | Requirement | Materials |
|---|---|---|
| Axle with Gears | 0.0 | 1 Axle, 1 Gears |
| Clock | 0.0 | 1 Clock Frame, 1 Clock Parts |
| Sextant | 0.0 | 1 Sextant Parts |
| Bola | 60.0 | 4 Bola Balls, 3 Leather or Hides |
| Hitching Rope | 60.0 Tinkering, 15.0 Animal Lore | 1 Resolve’s Bridle, 1 Rope |
| Potion Keg | 75.0 | 1 Barrel Lid, 1 Barrel Tap, 10 Empty Bottle, 1 Keg |
| Advanced Training Dummy | 90.0 | 1 Broadsword, 1 Close Helmet, 1 Platemail Tunic, 1 Training Dummy |
| Arcanic Rune Stone | 90.0 Tinkering, 80.0 Magery | 1 Crystal Shards, 5 Power Crystal |
| Clockwork Scorpion Assembly | 90.0 | 1 Clockwork Assembly, 1 Power Crystal, 1 Void Essence |
| Leather Wolf Assembly | 90.0 | 1 Clockwork Assembly, 1 Power Crystal, 2 Void Essence |
| Vollem Assembly | 90.0 | 1 Clockwork Assembly, 1 Power Crystal, 3 Void Essence |
| Distillery (East or South) | 90.0 | 4 Heating Stand, 2 Metal Keg |
| Hitching Post (replica) | 90.0 | 1 Animal Pheremone, 2 Hitching Rope, 50 Ingots, 1 Phillip’s Wooden Steed |
| Void Orb | 90.0 Tinkering, 80.0 Magery | 50 Black Pearl, 1 Dark Sapphire |
| Kotl Automaton | 100.0 | 300 Ingots, Automaton Actuator, Stasis Chamber Power Core, Inoperative Automaton Head |
| Telescope | 100.0 | 25 Ingots, 1 Workable Glass, 1 Sextant Parts |
| Oracle of the Sea | 100.0 | 3 Ingots, 2 Workable Glass, 3 Ocean Sapphire |
The Scorpion, Leather Wolf and Vollem trio all sit at 90.0 and differ only in Void Essence count — 1, 2 and 3. That is the published scaling: the recipe tier is flat and the cost is the rare ingredient.
Two of the recipes need a second skill as well as Tinkering: the Arcanic Rune Stone and the Void Orb both require 80.0 Magery, and the Hitching Rope requires 15.0 Animal Lore. The Arcanic Rune Stone is also the published downstream use for Crystal Shards, the rare resource a Lumberjacking character harvests.
In PvP
Tinkering has one of the most direct PvP applications of any crafting skill, and it is not about the tools:
- Trapped boxes. Thirty points of Tinkering buys a repeatable, on-demand self-damage of about 10 hp [!], which breaks paralysis without needing Resisting Spells. A PvP character carrying 30 Tinkering purely for boxes is a recognised template choice, and it is the cheapest published answer to a paralysis-based opener there is. Neither the number nor the technique is on uo.com.
- Bolas at 60.0 — 4 Bola Balls and 3 Leather or Hides — dismount a mounted opponent.
- Lockpicks at 45.0 feed Lockpicking.
- Jewellery blanks are the slots that carry a suit’s skill bonuses and combat properties. The tinker makes them; Imbuing fills them.
- Potion Kegs at 75.0 are how an Alchemy character stores the explosion and cure potions a fight consumes by the dozen.
- Faction trap variants at 65.0, with Faction Silver.
In PvM
- Golems — a craftable tank pet with 151–210 hit points [!], 13–24 base damage [!] and 99–100% poison resistance [!], occupying three [!] control slots, fieldable by a character with no taming skill whatsoever.
- Clockwork Scorpion, Leather Wolf and Vollem assemblies at 90.0, scaling by Void Essence.
- Kotl Automaton at 100.0 and 300 ingots.
- Advanced Training Dummy at 90.0, for training other skills.
- Every other crafter’s tools. Tinkering is the upstream skill for the entire PvM gear economy — ten trades on the table above cannot start without it.
- Tinker BOD rewards reach outward too: Smelter’s talismans, Miner’s maps, the Rock Hammer, the Powder of Fortification keg, the Automaton Activator and blackrock components all come from tinker paperwork, and several of them are Mining items.
One further published note: uo.com lists Tinkering among the skills that can enhance items, specifically mechanical ones. [!] But it also states that enhancing success improves above grandmaster only in Tailoring and Blacksmithing — and since there are no Tinkering skill levels past GM at all, a tinker’s enhancing is the same on the last day of training as it is for ever afterwards.
Caps, stats and training
Tinkering caps at 100.0 real skill. No Power Scroll, as set out above, and no mastery — Tinkering is absent from uo.com’s Skill Masteries page. It counts against the 720 total skill cap. Primary stat Dex, secondary Int.
uo.com gives benchmarks rather than a table:
- 50 — reach this via New Haven training.
- 60 — progress to the Heartwood quests.
- 75 — switch to lockpicks.
- 80 — the trinket weavers quest; spyglasses onward to Grandmaster.
- 95 — consider switching to rings if gains slow.
A fuller, unpublished ladder:
| Range [!] | Method |
|---|---|
| 0–40 | Train from Amelia Youngstone in New Haven |
| 40–45 | Scissors (2 ingots each) |
| 45–60 | Tongs (1 ingot each) |
| 60–75 | Lockpicks (1 ingot each) |
| 75–85 | Bracelets (3 ingots each) |
| 85–90 | Spyglasses (4 ingots each) |
| 90–100 | Rings (3 ingots each) |
The two differ on when lockpicks start — uo.com says 75, the unpublished ladder 60 [!] — but that is training advice, not a mechanic, and the reason lockpicks appear on both is that they cost one ingot per attempt, which makes them the cheapest thing in the skill to fail at repeatedly.
The Guaranteed Gain System is the backstop: a mandatory 0.1 when nothing has been gained inside your bracket’s window, which on a 700-point character runs 15.0 hours at 80.0–84.9, 18.6 hours at 85.0–89.9 and 27.0 hours at 95.0–99.9. A Scroll of Alacrity raises each check from 0.1 to 0.2–0.5 for 15 minutes.
Tinker Bulk Orders, briefly, since they fund the rest: uo.com publishes 23 distinct rewards from 10 to 1,200 points, four large BOD categories — Jewelry (3 parts), Keyring/Globe (4 parts), Tools (5 parts), Dining Set (6 parts) — and point values from 210 to 1,200 across ore types from Iron through Valorite. Named rewards include Tinker Tool Kits (250 charges), Master Craftsman Talismans (10 / 25 / 50 charges), the titles Metallurgist, Dabbler, Fixer, Clockmaker and Mechanic, and the recipes Kotl Black Rod (225 points), Dr Spector’s Lenses (310) and Kotl Automaton (350). Runic tools and power scrolls are not among them.
What is not published
- [!] Any trap content on uo.com at all — every trap figure here is unpublished.
- [!] Any golem skill requirement on uo.com, and the two unpublished figures disagree with each other (70.0 against 100 plus Magery).
- [!] Any Magery requirement figure for the golem.
- [!] Any explanation of how a character reaches 120.0 Tinkering for the Bracelet of Primal Consumption.
- [!] Any trap damage formula by skill — there is one approximate unpublished figure for a dart trap and nothing on how skill above 30 changes it.
- [!] Any damage figures for poison or explosion traps.
- [!] Any success-chance formula for a tinkering attempt at a given skill.
- [!] What a tinkering talisman’s “+10 or more tinkering chance” actually does to the odds.
- [!] Any exceptional-quality bonus table for tinkered items.
- [!] Exact skill numbers for the Spyglass, Clock, Key Ring and Iron Key.
Where these come from
uo.com Tinkering · uo.com Tinkered Craftables · uo.com Tinker Bulk Orders · uo.com Cooking · uo.com Enhancing · uo.com Scrolls of Power · uo.com Skill Masteries · uo.com Skills, Stats & Attributes · uo.com Skill Gain Systems. Everything here is from uo.com or the game itself; anything uo.com does not publish is marked [!] as unpublished where it appears.
Every skill in the game
This is one of fifty-eight. The full skill list has all of them — what each does, its stats, where it caps, and which skills it works with.
The other 11 trade skills skills:
Alchemy · Arms Lore · Blacksmithy · Bowcraft & Fletching · Carpentry · Cartography · Cooking · Inscription · Lumberjacking · Mining · Tailoring
The spell books
Magery · Necromancy · Chivalry · Bushido · Ninjitsu · Spellweaving · Mysticism
More from UO Toolkit
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- Alchemy — every potion and what the skill adds to it
- Swordsmanship — 48 weapons, speed, damage and specials
- Every weapon — all of them, each with its own page and the named weapons built on it
- Timers — disarm, sleep and paralyse immunity windows
- Clips — player videos from the official shards
- What UO Toolkit does — the whole tool in one page
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