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Ultima Online Cartography - decode levels, dig radius, and the chest quality nobody credits it for

For official shards · Trade Skills skill · Int/Dex · caps at 100 — no Power Scroll exists for it · every figure sourced

Cartography makes maps, and almost nobody trains it for that. uo.com’s page describes creating maps of your surroundings and then adds the line the skill actually exists for: “Cartography can also increase the dig radius from the treasure spot on treasure maps”. Put more bluntly, it is the skill that decodes treasure maps in the first place, and once decoded, any character can read them.

That last point makes Cartography a one-time gate: a party of five needs one cartographer, not five. But it is also the reason the skill is chronically undersold, because two of the three things it does are not one-time. Dig radius and chest quality are both checked every time somebody digs, against the digger’s skill — and chest quality is what gates Power Scroll drops from Felucca chests. That is not Mining’s job, and uo.com says so in as many words.

Decoding: the five map levels

uo.com publishes the same table on both its Cartography page and its Treasure Maps page, which is the strongest form of confirmation uo.com offers.

LevelNameCartography requiredPrevious names
1Stash27.0Plainly Drawn
2Supply70.0Expertly Drawn
3Cache90.0Adeptly Drawn, Cleverly Drawn
4Hoard100.0Ingeniously Drawn
5Trove100.0Diabolically Drawn

uo.com’s Treasure Maps page phrases level 1 as “27.0 (approximately 27–30)”. The old names are given because they were in use before the rename. Note the shape of the ladder: levels 4 and 5 both require 100.0, so grandmaster opens the top two tiers at once, and nothing between 90 and 100 unlocks anything.

How it works in practice (uo.com Treasure Maps):

Dig radius - and the Mining correction

This is Cartography’s ongoing benefit after the map is read, and uo.com publishes it on both pages:

Cartography skillDig radius
0 – 50.91 tile — you must pick the exact spot
51 – 80.92 tiles
81 – 99.93 tiles
1004 tiles

The difference between the ends of that table is the difference between an evening of digging and an evening of treasure hunting. At the bottom you are looking for one exact tile; at grandmaster you have a four-tile radius to land in.

The correction. uo.com states that the dig-radius bonus “was previously granted by mining skill”. Mining no longer sets dig radius. Cartography does. Bringing Mining for this is out of date.

uo.com notes these figures reference modified (enhanced) skill, and that cartography items provide bonuses — see the caps section below for what that does and does not mean.

Chest quality is set at dig time - and it gates Felucca Power Scrolls

This is the most under-appreciated published fact about the skill, so it gets its own section.

uo.com, verbatim: “Chest Quality is determined at dig time based on the digger’s modified cartography skill.” Three qualities exist — rusty, normal metal and gold. If a chest is redug, quality never improves, but it may worsen if the second digger’s Cartography is lower than the first’s.

And the payoff, from the same page’s loot rules: Felucca only, on all packages except Artisan, Cache, Hoard and Trove — “Powerscrolls up to +10 level based on chest quality.”

Put those two sentences together and Cartography stops being an access skill and becomes a loot quality skill. The chest was not fixed when the map was written or when it was decoded; it is decided at the moment of the dig, by whoever is holding the shovel. Which means:

[!] What uo.com does not publish is the actual thresholds: it names the three qualities and says modified Cartography decides, but gives no skill values for each quality band. Nor does it publish the Power Scroll drop table — “up to +10 level based on chest quality” comes with no per-quality probabilities and no statement of which skills’ scrolls can drop.

After the dig: Lockpicking, Magery and Remove Trap

Once the chest is out of the ground, Cartography’s job is done and two other skills take over. uo.com publishes minimums for one of them and explicitly none for the other.

Lockpicking opens it, and the requirement is hard:

LevelMinimum Lockpicking
1 — Stash11.0
2 — Supply76.0
3 — Cache84.0
4 — Hoard92.0
5 — Trove100

uo.com puts its own warning in capitals: “DO NOT TRY TO OPEN A CHEST UNTIL YOU HAVE AT LEAST THE RECOMMENDED LOCKPICK SKILL.”

Magery can substitute via Magic Unlock, but only on the bottom three tiers:

LevelMagery needed
150
280
3100
4No effect
5No effect

“Only levels 1–3 can be unlocked via magic” — so a mage can run the lower tiers alone, and the Hoard and Trove chests need a real Lockpicking character.

Remove Trap works the opposite way round. uo.com: “There is no minimum skill requirement for the different chest levels, the disarming process will begin when a player uses Remove Trap on the chest.” Skill sets the duration, not access. Two conditions apply, and they are what makes it dangerous:

So Remove Trap is gated by time and survival rather than by a number — you are standing still, tethered to a 16-tile leash, while level-appropriate monsters arrive.

What is in the chest

uo.com publishes the loot rules by tier and by package:

Maps also carry Cleanup Britannia values, and tattered and completed maps are worth the same:

Map levelPoints
150
2100
3250
4500
5750

Chest guardians

uo.com publishes a guardian table per level and per facet — Eodon, Felucca and Trammel, Ilshenar, Malas, Tokuno, Ter Mur. The range between its ends is the whole story of how much combat a treasure hunter needs behind them:

WhereWhat spawns
Level 1, Felucca / TrammelMongbats, Ratmen, Headless Ones, Skeletons, Zombies
Level 5, Felucca / TrammelAncient Wyrm, Balron, Blood Elemental, Poison Elemental, Titan, Greater Dragon
Level 5, Ter MurLava Elemental, Greater Poison Elemental, Enraged Earth Elemental, Fire Daemon, Enraged Colossus

A Stash map is something a new character can do alone. A Trove map is a Balron and a Greater Dragon arriving while you are stood still disarming a trap. [!] uo.com publishes no recommended treasure-hunter template and no combat skill values, so none are suggested here.

The maps you can actually make

uo.com publishes the skill needed for each map type. The tools are mapmaker’s pens, bought or made with Tinkering, and blank maps or scrolls, bought from Mapmakers, Mages, Real Estate Brokers or Scribes, or made with Inscription.

Map typeCartography required
Local Map0
Star Chart0.0
City Map25.0
Sea Map35.0
World Map50.0
Tattered Wall Map50.0
Eodonian Wall Map65.0 (recipe required)
Decryption Cypher95.0

Not settled. One further entry is unpublished — uo.com does not list it: Treasure Map compilation (stash/cache/hoard/trove) at 90.0 [!]. What it refers to, and whether it conflicts with uo.com’s Tattered Wall Map at 50.0, is not stated by uo.com. The uo.com table above is the documented one.

The three assembled items, with their published recipes:

Where to buy pens and blank maps

uo.com publishes the vendor list with coordinates, which is unusual and worth reproducing:

TownVendorCoordinates
BritainThe Oaken Oar10°53'S 7°1'E
Buccaneer’s DenPirates Provisioner55°11'S 99°50'E
JhelomSailor’s Keeper173°4'N 9°0'E
MoonglowThe Scholars Goods49°13'N 142°2'W
Nujel’mSeaborne Ships36°2'N 167°16'E
PapuaPier 3914°24'S 9°29'W
Serpent’s HoldSupplies154°57'S 118°58'E
Skara BraeSuperior Ships57°13'S 50°20'W
TrinsicBritannia Provisions103°16'S 37°20'E
VesperThe Majestic Boat70°24'N 117°33'E
YewGreat Oak Vessels51°30'N 49°0'W
ZentoRokuon Cultural Center and Shops32°0'N 45°33'W

In PvP

Cartography has no direct PvP mechanic — no damage, no defence, no ability. Saying that and stopping would miss the point, though, because it reaches PvP by two specific routes:

Scrolls of Transcendence and Scrolls of Alacrity from chests accelerate PvP skill training directly, and the minor artifacts and randomly generated equipment feed PvP suits alongside crafted gear from Blacksmithy and Tailoring.

In PvM

Treasure hunting is a complete PvM content loop rather than a support skill: dig, fight tiered guardians, unlock, disarm while more guardians arrive, loot. Cartography drives three parts of it — access to each tier at 27.0, 70.0, 90.0 and 100.0; dig radius, four tiles at grandmaster against one below 51, which is most of the time a treasure hunter spends; and chest quality, set at the moment of the dig.

The loot is the reward: gold and gems, minor artifacts, random equipment, decorative items, recipe scrolls, refinements, crafting materials, reagents, maps one level higher up to Hoard, and Cleanup Britannia points at 50 / 100 / 250 / 500 / 750 by level. At 95.0 the Decryption Cypher opens dragon-nest maps, ten per cypher. Guardian difficulty scales by tier and facet, so the skill also sets how much combat the rest of the character needs.

Caps, stats and what items do

Cartography caps at 100. It is not on uo.com’s Scrolls of Power list, so it has no Power Scroll. There is no 105, no 110, no 120.

There is a real subtlety here, though, and it is worth stating precisely rather than loosely. uo.com’s dig-radius and chest-quality rules are both expressed in terms of modified (enhanced) skill, and uo.com notes that “cartography items provide bonuses”. So +Cartography jewellery genuinely counts for those two effects, and a character at 85 real skill wearing +15 is treated as 100 for the dig. But the skill-bonus rule cuts the other way at the top: item bonuses can only lift a skill past 100 if the character has also raised that skill’s cap with a Power Scroll [!] — and Cartography has no Power Scrolls, so there is no published route to modified Cartography above 100 either.

[!] uo.com does not publish how much +Cartography from items helps, nor whether modified skill above the 100 row would continue to improve dig radius or chest quality if it could be reached. Both are open.

Primary stat Int, secondary Dex. Counts against the 720 total skill cap. No mastery — Cartography is not on uo.com’s Skill Masteries page.

SkillWhat changes
0Local Map, Star Chart
25.0City Map
27.0Decode Stash (level 1) maps
35.0Sea Map
50.0World Map, Tattered Wall Map
51.0Dig radius 1 → 2 tiles
65.0Eodonian Wall Map (recipe required)
70.0Decode Supply (level 2) maps
81.0Dig radius 2 → 3 tiles
90.0Decode Cache (level 3) maps
95.0Decryption Cypher
100.0Decode Hoard and Trove; dig radius 3 → 4 tiles; best chest quality

Training

uo.com publishes one method directly, on the Treasure Maps page: “You can also gain cartography skill by attempting to decode a level one map.” Since failures cost nothing and can be repeated freely, a stack of Stash maps is a training tool as well as content.

A banded path, unpublished by uo.com [!]:

SkillMethod
0 – ~30Purchase from an NPC Mapmaker
30 – 50Local Maps
50 – 65City Maps
60 – 70Sea Charts
70 – 99.5World Maps
99.5 – 100Level 3 and 4 Treasure Maps

[!] These bands overlap inconsistently — City Maps to 65, then Sea Charts from 60 — and are left as found rather than tidied up. uo.com publishes no banded training table of its own for Cartography.

Underneath it, the Guaranteed Gain System gives a mandatory 0.1 when nothing has been gained inside your bracket’s window — on a 700-point character, 22.6 hours at 90.0–94.9 and 27.0 hours at 95.0–99.9. A Scroll of Alacrity raises each check from 0.1 to 0.2–0.5 for 15 minutes, and treasure chests are themselves one of the places those scrolls come from.

What is not published

Recorded rather than guessed at:

Where these come from

uo.com Cartography · uo.com Treasure Maps · uo.com Scrolls of Power · uo.com Skills, Stats & Attributes · uo.com Skill Masteries · uo.com Skill Gain Systems. Everything here is from uo.com or the game itself; anything uo.com does not publish is marked [!] as unpublished where it appears.

Every skill in the game

This is one of fifty-eight. The full skill list has all of them — what each does, its stats, where it caps, and which skills it works with.

The other 11 trade skills skills:
Alchemy · Arms Lore · Blacksmithy · Bowcraft & Fletching · Carpentry · Cooking · Inscription · Lumberjacking · Mining · Tailoring · Tinkering

The spell books

Magery · Necromancy · Chivalry · Bushido · Ninjitsu · Spellweaving · Mysticism

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