Wardrobe
Dress your profile character - the one in your picture, on your mount and walking the top bar.
Store
The vendor's scrolls from the game: tap an item on Shop Inventory to put it on the Bill of Sale, then Accept. Paid in UO Toolkit gold - your purse is at the top of the page.
Item box
What you have bought in the store. Everything in it is single use: a transmogrification potion is used up when you convert a piece's look with it.
War chest
Pieces you saved off the suit builder, ready to load back in or dye with an item dye from the store - and the statuettes of the mounts you have bought. Pop one and it goes to your Stable.
Stable
Your mounts. Ride one and your character rides it here; put it in the stable to get off. A mount you buy in the store comes straight here.
UO Toolkit
Contents
Before you use this
Template builder
Four builders that share one character: the character itself, the suit it wears, the weapon it swings and the shield in its off hand. Change a skill on one and the others are looking at the same person.
Screenshot to template
Paste a screenshot of the game and it reads your character - name, stats, skills and the suit you are wearing - into a new template and suit you name.
Template builder
The character: race, skills and stats. Everything on it is the real template — nothing here is a preview.
Suit builder
One row per slot, with what your character reads over the top of it, so the numbers you are changing and the numbers they change are on screen together.
Shield builder
The off hand on its own. A shield is not a small weapon — it is judged on Defense Chance, resists and whether it lets you keep casting.
Weapon builder
The base weapon and what loot can carry on it. The ceilings are the ones uo.com publishes for loot.
Results
Everything the character is wearing, added up and set against its ceiling. Nothing here is typed — it is what the template, the suit, the weapon and the shield come to.
Buffs, debuffs and mastery
Everything that changes those figures without being worn. Turn one on and the board above moves.
Calculators
The calculators that answer one question each. They all read the character you built, so nothing needs typing twice.
Damage & swing speed what-if: type any weapon and skills
Any weapon, any skills what-if: type anything
How it is worked out
Bandage healing what-if: type any skills
What a bandage heals, how long it takes, and what that comes to per second — with interruptions counted.
By dexterity
What you can and cannot do
How it is worked out
Regeneration hits, stamina and mana per second
What comes back on its own, per second, for the regen you are carrying.
What each further point of Mana Regeneration buys
Pet training points what a pet costs to train
Two different numbers decide whether a pet can be built, and they are easy to mix up. Weight is measured against what a stat IS, and is what stops a pet having everything at once. Points are what you spend, and are measured against what you are CHANGING. A pet can sit inside every weight cap and still be unaffordable, or be affordable and still refused.
Stats
Resists
Regeneration and damage
Skill caps
Abilities
What it comes to
Alchemy / potion damage
Incoming damage enemy on your template
Virtues
Parry
Bandage / healing
Clips
Ultima Online videos posted by the people who play it, and the YouTube channels whose uploads arrive on their own.
Clips
Ultima Online videos posted by the people who play it, and the YouTube channels whose uploads arrive on their own. Paste a YouTube or Twitch link — nothing is uploaded here and nothing is hosted here.
Community
Other players: what they know, what they think, what they have built, what they are selling, and talking to them.
Trivia leaderboard
Right answers, most first. A new question every four hours.
Polls
A question for everybody using UO Toolkit. Anyone can read one; you need an account to answer, and each account answers once.
User builds
Search what other players have published, rate them, and read what everyone else thought.
Marketplace
Advertisements only. You and the buyer meet in game and make the trade yourselves — nothing is bought, sold or paid for in this app.
Direct message
Private conversations with other players. Nothing here is public and nothing is posted anywhere.
Discord
Talk with other players and the UO Toolkit team, here on the page or in the Discord app.
Guilds
Every guild anybody here is wearing. Open one to see who is in it.
Services
Work other players will do for you — and what you will do for them. In-game gold only, the same rule as the marketplace.
User directory
Everybody this app has heard of. Search for somebody, see what they have built and how they have traded, and open their profile from here.
Crafting
Refinements, enhancement materials and the imbuing calculator.
Armor refinements
Refinements do not change a piece. They move the CAPS your whole suit is measured against — buying maximum resist with maximum Defence Chance Increase, or the reverse.
The two directions
Which components your armour takes
The five grades
Combining the small ones
Where the components come from
Where they are applied
How far the trade goes [!]
Coming later
Enhancement materials
What a piece is MADE OF, on top of what it already carries. Not to be confused with the armour type — leather, plate, bone — which is what the piece is.
Ingots
Leathers
Dragon scales
Woods
Ores, on a weapon
Woods, on a bow or wooden weapon
Woods, on a shield
The rules
Enhancing a looted piece
Imbuing calculator
Pick the piece, pick the properties, and watch the weight. Five properties and one allowance is all an item gets.
Properties
What to gather
How the weight works
Reference
The spellbooks, the alchemist's table, the key, and every number in here that uo.com does not publish.
Magery
Necromancy
Chivalry
Bushido
Ninjitsu
Spellweaving
Mysticism
Skills
All fifty-eight, in the game’s own groups and its own order. What each one does, which stats carry it, where it stops, and which other skills it works with.
Potions
Timers
How long a thing lasts, and how soon it can happen to you again. Everything here is from uo.com or the game itself, gathered from pages that each print a few; anything uo.com does not publish is marked [!].
Artifacts
Every artifact and named piece in the toolkit, by the slot it is worn in — each with a page of its own and the tooltip the game shows for it.
Armor sets
Every item set: a picture of each piece, and where the set comes from. Each opens the set’s own page.
Armor pieces
Every artifact and named piece of armour — head, neck, chest, arms, hands and legs — with its picture and where it comes from. Each opens its own page.
Artifact weapons
Every artifact and named weapon, by the skill that swings it. Each opens its own page.
Artifact shields
Every artifact and named shield. Each opens its own page.
Veteran rewards
Every veteran reward on the official shards, year by year — what it does, the client's art for it and its tooltip, each on a page of its own.
Weapons
Every weapon in the game except artifacts — what swings it, how many hands it takes, how fast it is, and the two special moves it carries.
Skill masteries
All 39 abilities, in the game’s own words and with the game’s own icons.
Weapon abilities
Every special move in the game — what it costs, what it needs, what it does, and every weapon that carries it.
Colour key
Undocumented figures [!]
Hit spell base damage [!]
Armour materials
About UO Toolkit
Version history
What changed, and when. The web app and the phone app ship together, so a version number means the same thing in both. The Excel workbook is stored at v22.4 — it is still built from this same data whenever it is wanted, but it is no longer part of every release.
Credits
Official information
Built with
Ownership
Feedback
Moderation
World map
Britannia drawn from the client’s own map files. Drag to move, scroll or use the buttons to zoom, and the coordinates under the pointer are read straight off the map rather than converted.
Activity
What has been happening on the site — ads, builds, conversations, and people arriving.
Real Estate
Houses for sale, with the spot marked on the map. In-game gold only — the same rule as the rest of the marketplace.
Old builder
The five-step builder as it was, kept whole. The Template, Suit, Weapon and Shield builders on the main menu are where the work happens now.
Race & account
Race sets your energy resist cap, bonus mana and regeneration, and which items you can wear at all.
Male or female
This changes nothing in the maths — it is the body your paperdoll is drawn on, and which version of each piece of art is used.
Name & description
The character's own name and a few words about them. Both travel with the build when you save or publish it.
Your character drawn as you choose
What this race gives you every passive, in full
Permanent stat bonuses
Everything here raises your stat cap for good, so a veteran account and a new one do not build the same character.
Skill cap
A single skill is a different matter. It stops at 100 until a power scroll takes it to 105, 110, 115 or 120, and only where such a scroll exists — of the skills this tool offers, have none. Item bonuses do not get past that either: raising a skill over 100 with jewellery still needs the scroll that raised the cap. [!] uo.com does not say that either way. Which is what makes +skill jewellery worth wearing: it does not lift your ceiling, it buys back real points under the 720.
Not every skill can go on jewellery. uo.com's Imbuing page prints five skill groups, and a piece of jewellery carries at most one skill out of each group — five in all — looted or imbued alike. A skill in none of the groups cannot be bought back with +skill at all: of the ones here, . Each skill row shows its group, or says so where there is none.
Skills
Start from a preset or build your own. Type what the character sheet reads with the gear on. The 720 counts real points only, so anything over it has to come from +skill on your jewellery.
Skill mastery Tier III
Skill passives what each skill gives you for free
Weapon
Pick the base weapon, then put on it what LOOT can carry. A PvP weapon is looted or reforged, so the ceilings here are the ones uo.com publishes for loot.
Properties on this weapon
Damage type
What it does
Gear
One row per slot. Pick a named artifact, or pick the looted / crafted option and a row of mods opens underneath for you to set.
One page: set your stats and switch your buffs at the top, and read everything they come to underneath. Nothing to press in between.
Your character, and everything it comes to
The character first, then what it works out to. Green is exactly at cap. Amber is past it, so the excess is wasted. Red is below the number you build to.
Your character drawn from the client's own art
How stats, gear and the caps work
Buffs & debuffs
Equipment Stats [!]
The grid every slot against every property
Every capped property
Show all 28 properties as a table
Melee / archery damage
Damage by type weapon split × target resist
Stat potion strength
The game does not give 20. Measured in game wearing nothing with Enhance Potions and with no Alchemy on the template, both potions give +21 [!]. With 50 item EP and still no Alchemy the same character gets +31, which is floor(21 × 1.50) — so the 21 is the base, not a rounding artefact. uo.com does not publish 21, which is what the [!] marks. The box below is editable if you have measured something else.
The enhancement follows the Enhance Potions formula: item EP counts up to 50, Alchemy adds 1% per 3.3 points [!] on top of that cap (30% at 99), since Publish 73 the effective figure is never below half your Alchemy [!] whatever you are wearing, and the two together reach 80% [!]. The potion then gives floor(21 × (1 + EP/100)).
The Alchemy half of that is unconfirmed. [!] An earlier reading of +35 at 90 Alchemy in 50 item EP is what put 20 in here originally, and it does not survive a base of 21 — the same arithmetic would give +37. The two zero-Alchemy readings settle the base without needing any formula to do it, so they stand; the +35 needs taking again before the Alchemy arm can be trusted. The item-EP half is covered by both fresh readings and is not in doubt.
Armor refinements
Character & derived
Mods
Every mod in the build, in one list: the order a tooltip window draws them in, and what one piece may carry. Set here, it is what everybody gets.
Testing
Features being tried out before they go to everybody. Nothing here is finished, anything here can change or disappear, and none of it is visible to anyone who is not holding the moderation seat.
Armour materials
What people answered on the shared form. Nothing here has been applied — accepted answers are typed into the item corrections by hand, so this screen is a place to read and decide rather than a place to publish.
Retired questions
Trivia questions that are never asked again. Retiring one takes it out of the pool for everybody, on every device, as soon as they next load the app. One press does it — no reason is asked for, because the question is here in full and looking at it is how you tell. This is the list to come back to when there is time to fix or replace them.
Questions for you
What I am waiting on, and why each one matters. Answer what you can, leave the rest, then hand the answers back — nothing here is lost if you close the tab.
Clip channels
The YouTube channels whose uploads appear in Clips on their own. Members can post single clips on the Clips screen; only you connect a channel.
Moderator powers
What every moderation seat may do. Switch a power off and it stops working for all of them at once — you always keep every power yourself.
Moderators
The people you have handed a moderation seat to. They get the Moderation tab - reports and restrictions - and nothing else of yours.
Corrections
What players sent from a yellow or red [!], newest first. Reply and it lands in their messages. Only you can see this.
Bugs
Every bug report — from the box at the foot of every page and from the Report a bug form — newest first. Only you can see this.
Mailing list
Everybody who ticked the box to hear about updates, when they ticked it, and where. Only you can see this.
Admin updates
What changed on the screens only you can open, and anything still in testing. The version history everybody else reads does not carry these.
Gold and Plat
What everybody has earned, and what it was earned for. Gold accrues for every member; this screen is the only place any of it can be seen, and only you can open it.
Hue maker
Make your own hue from 2 to 5 colours, dark to light. It is saved with its own number from 5001 up, and the store's hue wheel offers it under Your hues for any dye.
Site watch
The big community wiki, checked every five minutes: when it is slow, when it is down, and — beside it — when our own members sign in. Hours are Central time.
Usage
Where time goes, screen by screen. Yours is measured; everybody else's is not, and the table says which is which on every row.
Moderation
What you can do
What a moderation seat lets you do on top of an ordinary member account. The administrator decides which of these are switched on.
Reports
What players have reported, newest open first. Close each one with what was done about it.
Activity
What has been happening on the site — ads, builds, conversations, and people arriving.
Restrictions
Mute, freeze or ban an account. Every restriction carries a reason, because the person is shown it.